Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

73 lines
1.8 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var arr : array<i32, 10>;
var a : i32;
var i : i32;
arr = array<i32, 10>(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
a = 0;
let x_42 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_44 : i32 = arr[x_42];
if ((x_44 == 2)) {
let x_49 : i32 = x_7.x_GLF_uniform_int_values[2];
i = x_49;
loop {
let x_54 : i32 = i;
let x_56 : i32 = x_7.x_GLF_uniform_int_values[0];
if ((x_54 < x_56)) {
} else {
break;
}
continuing {
let x_59 : i32 = i;
i = (x_59 + 1);
}
}
let x_61 : i32 = a;
a = (x_61 + 1);
}
let x_63 : i32 = a;
let x_66 : i32 = x_7.x_GLF_uniform_int_values[2];
if (((-1 % x_63) == x_66)) {
let x_71 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_75 : i32 = x_7.x_GLF_uniform_int_values[2];
arr[vec2<i32>(x_71, x_71).y] = x_75;
}
let x_78 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_80 : i32 = arr[x_78];
let x_82 : i32 = x_7.x_GLF_uniform_int_values[2];
if ((x_80 == x_82)) {
let x_88 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_91 : i32 = x_7.x_GLF_uniform_int_values[2];
let x_94 : i32 = x_7.x_GLF_uniform_int_values[2];
let x_97 : i32 = x_7.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97));
} else {
let x_101 : i32 = x_7.x_GLF_uniform_int_values[2];
let x_102 : f32 = f32(x_101);
x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}