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These work on scalar and vector of bool, and map to ast::BinaryOp::kOr and kAnd. Bug: tint:1043 Change-Id: I009edf8e43c21cb75ccfdcde1106ec177d2fe50e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59561 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: David Neto <dneto@google.com>
36 lines
909 B
Plaintext
36 lines
909 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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float f = 0.0f;
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float const x_28 = x_6.one;
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f = (4.0f / (2.0f * x_28));
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float const x_31 = f;
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float const x_33 = f;
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if (((x_31 > 1.899999976f) & (x_33 < 2.099999905f))) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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