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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
68 lines
2.0 KiB
HLSL
68 lines
2.0 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[4];
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};
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float arr[3] = (float[3])0;
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int i = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const float x_38 = asfloat(x_6[1].x);
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const float x_40 = asfloat(x_6[2].x);
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const float tint_symbol_4[3] = {x_36, x_38, x_40};
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arr = tint_symbol_4;
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i = 1;
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while (true) {
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const int x_46 = i;
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const int x_48 = asint(x_9[2].x);
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if ((x_46 < min(x_48, 3))) {
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} else {
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break;
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}
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const int x_53 = asint(x_9[2].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_55 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const float x_57 = arr[x_53];
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arr[x_53] = (x_57 + x_55);
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{
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i = (i + 1);
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}
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}
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const int x_63 = asint(x_9[2].x);
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const float x_65 = arr[x_63];
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const float x_67 = asfloat(x_6[3].x);
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if ((x_65 == x_67)) {
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const int x_73 = asint(x_9[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_76 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_79 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_82 = asint(x_9[1].x);
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x_GLF_color = float4(float(x_73), float(x_76), float(x_79), float(x_82));
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} else {
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_86 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const float x_87 = float(x_86);
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x_GLF_color = float4(x_87, x_87, x_87, x_87);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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