James Price 9a7ca38a86 test: Update E2E expected results
Several more tests are passing now that we have hex float parsing and
vector bitcasts in the HLSL backend.

Change-Id: I2809c83aa78afa7cfec187a2cb1671f79e06a876
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59822
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-26 22:11:58 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float f0 = 0.0f;
float f1 = 0.0f;
f0 = INFINITY;
float const x_35 = f0;
f1 = fract(x_35);
float const x_38 = (*(tint_symbol_5)).x;
float const x_40 = x_8.x_GLF_uniform_float_values.arr[0].el;
if ((x_38 > x_40)) {
int const x_46 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_49 = x_10.x_GLF_uniform_int_values.arr[0].el;
int const x_52 = x_10.x_GLF_uniform_int_values.arr[0].el;
int const x_55 = x_10.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_6) = float4(float(x_46), float(x_49), float(x_52), float(x_55));
} else {
float const x_58 = f1;
*(tint_symbol_6) = float4(x_58, x_58, x_58, x_58);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_8, x_10, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}