mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-10 15:15:58 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
61 lines
1.9 KiB
HLSL
61 lines
1.9 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float2 v1 = float2(0.0f, 0.0f);
|
|
float2 b = float2(0.0f, 0.0f);
|
|
float a = 0.0f;
|
|
bool x_51 = false;
|
|
bool x_52_phi = false;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
|
v1 = float2(x_30, x_30);
|
|
b = frac(v1);
|
|
a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), b).x;
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const float x_38 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
const float x_39 = a;
|
|
const float x_40 = a;
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
x_GLF_color = float4(x_38, x_39, x_40, x_42);
|
|
const float x_45 = b.x;
|
|
const bool x_46 = (x_45 < 1.0f);
|
|
x_52_phi = x_46;
|
|
if (x_46) {
|
|
const float x_50 = b.y;
|
|
x_51 = (x_50 < 1.0f);
|
|
x_52_phi = x_51;
|
|
}
|
|
if (x_52_phi) {
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const float x_57 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const float x_59 = b.x;
|
|
const float x_61 = b.y;
|
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
|
const float x_63 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
|
x_GLF_color = float4(x_57, x_59, x_61, x_63);
|
|
} else {
|
|
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
|
|
const float x_66 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
|
|
x_GLF_color = float4(x_66, x_66, x_66, x_66);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol main() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|