Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

76 lines
2.6 KiB
HLSL

static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[1];
};
void main_1() {
int2 icoord = int2(0, 0);
float x_40 = 0.0f;
int2 icoord_1 = int2(0, 0);
const float x_42 = gl_FragCoord.x;
const float x_44 = asfloat(x_6[1].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_47 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
if (((x_42 * x_44) > x_47)) {
const float4 x_52 = gl_FragCoord;
const float x_55 = asfloat(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_58 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_60 = asfloat(x_6[2].x);
icoord = int2(((float2(x_52.x, x_52.y) * x_55) - float2(x_58, x_60)));
const float x_65 = asfloat(x_6[2].x);
const float x_67 = asfloat(x_6[3].x);
const int x_69 = icoord.x;
const int x_71 = icoord.y;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_74 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if (((x_69 * x_71) != x_74)) {
const float x_80 = asfloat(x_6[3].x);
x_40 = x_80;
} else {
const float x_82 = asfloat(x_6[2].x);
x_40 = x_82;
}
const float x_83 = x_40;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_85 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(x_65, x_67, x_83, float(x_85));
} else {
const float4 x_88 = gl_FragCoord;
const float x_91 = asfloat(x_6[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_94 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_96 = asfloat(x_6[2].x);
icoord_1 = int2(((float2(x_88.x, x_88.y) * x_91) - float2(x_94, x_96)));
const float x_101 = asfloat(x_6[3].x);
const float x_103 = asfloat(x_6[3].x);
const int x_105 = icoord_1.x;
const float x_108 = asfloat(x_6[3].x);
x_GLF_color = float4(x_101, x_103, float(x_105), x_108);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}