mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-02 10:15:50 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
79 lines
2.4 KiB
Plaintext
79 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct tint_padded_array_element {
|
|
/* 0x0000 */ float el;
|
|
/* 0x0004 */ int8_t tint_pad[12];
|
|
};
|
|
struct tint_array_wrapper {
|
|
/* 0x0000 */ tint_padded_array_element arr[2];
|
|
};
|
|
struct buf1 {
|
|
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
|
|
};
|
|
struct buf2 {
|
|
/* 0x0000 */ float zero;
|
|
};
|
|
struct tint_padded_array_element_1 {
|
|
/* 0x0000 */ int el;
|
|
/* 0x0004 */ int8_t tint_pad_1[12];
|
|
};
|
|
struct tint_array_wrapper_1 {
|
|
/* 0x0000 */ tint_padded_array_element_1 arr[2];
|
|
};
|
|
struct buf0 {
|
|
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
bool func_vf2_(constant buf1& x_8, constant buf2& x_10, thread float2* const pos) {
|
|
float const x_62 = (*(pos)).x;
|
|
float const x_64 = x_8.x_GLF_uniform_float_values.arr[0].el;
|
|
if ((x_62 < x_64)) {
|
|
return true;
|
|
}
|
|
float const x_69 = (*(pos)).y;
|
|
float const x_71 = x_8.x_GLF_uniform_float_values.arr[0].el;
|
|
if ((x_69 > x_71)) {
|
|
return false;
|
|
}
|
|
float const x_76 = x_10.zero;
|
|
float const x_78 = x_8.x_GLF_uniform_float_values.arr[1].el;
|
|
if ((x_76 > x_78)) {
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void main_1(constant buf1& x_8, constant buf2& x_10, constant buf0& x_13, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
float2 param = 0.0f;
|
|
float4 const x_42 = *(tint_symbol_5);
|
|
param = float2(x_42.x, x_42.y);
|
|
bool const x_44 = func_vf2_(x_8, x_10, &(param));
|
|
if (x_44) {
|
|
discard_fragment();
|
|
}
|
|
int const x_48 = x_13.x_GLF_uniform_int_values.arr[0].el;
|
|
int const x_51 = x_13.x_GLF_uniform_int_values.arr[1].el;
|
|
int const x_54 = x_13.x_GLF_uniform_int_values.arr[1].el;
|
|
int const x_57 = x_13.x_GLF_uniform_int_values.arr[0].el;
|
|
*(tint_symbol_6) = float4(float(x_48), float(x_51), float(x_54), float(x_57));
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf2& x_10 [[buffer(2)]], constant buf0& x_13 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
tint_symbol_7 = gl_FragCoord_param;
|
|
main_1(x_8, x_10, x_13, &(tint_symbol_7), &(tint_symbol_8));
|
|
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
|
|
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_4;
|
|
}
|
|
|