Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

115 lines
3.8 KiB
HLSL

void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
static int x_GLF_global_loop_count = 0;
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[18];
};
cbuffer cbuffer_x_12 : register(b0, space0) {
uint4 x_12[4];
};
cbuffer cbuffer_x_15 : register(b2, space0) {
uint4 x_15[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x4 m = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
float f = 0.0f;
int a = 0;
int b = 0;
float zero = 0.0f;
x_GLF_global_loop_count = 0;
const float x_62 = asfloat(x_7[1].x);
const float x_64 = asfloat(x_7[2].x);
const float x_66 = asfloat(x_7[3].x);
const float x_68 = asfloat(x_7[4].x);
const float x_70 = asfloat(x_7[5].x);
const float x_72 = asfloat(x_7[6].x);
const float x_74 = asfloat(x_7[7].x);
const float x_76 = asfloat(x_7[8].x);
const float x_78 = asfloat(x_7[9].x);
const float x_80 = asfloat(x_7[10].x);
const float x_82 = asfloat(x_7[11].x);
const float x_84 = asfloat(x_7[12].x);
const float x_86 = asfloat(x_7[13].x);
const float x_88 = asfloat(x_7[14].x);
const float x_90 = asfloat(x_7[15].x);
const float x_92 = asfloat(x_7[16].x);
m = float4x4(float4(x_62, x_64, x_66, x_68), float4(x_70, x_72, x_74, x_76), float4(x_78, x_80, x_82, x_84), float4(x_86, x_88, x_90, x_92));
const float x_99 = asfloat(x_7[1].x);
const float x_101 = asfloat(x_7[2].x);
const float x_103 = asfloat(x_7[3].x);
const float x_105 = asfloat(x_7[4].x);
v = float4(x_99, x_101, x_103, x_105);
const float x_108 = asfloat(x_7[1].x);
f = x_108;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_110 = asint(x_12[scalar_offset / 4][scalar_offset % 4]);
a = x_110;
{
for(; (x_GLF_global_loop_count < 10); a = (a + 1)) {
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
const int x_121 = clamp(a, 0, 3);
const float x_123 = asfloat(x_7[1].x);
const float x_125 = v[x_121];
set_float4(v, x_121, (x_125 + x_123));
const int x_129 = asint(x_12[2].x);
b = x_129;
{
for(; (x_GLF_global_loop_count < 10); b = (b - 1)) {
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
const float x_142 = v[clamp(b, 0, 3)];
const float x_147 = m[clamp(b, 0, 3)][a];
f = (f + (x_142 * x_147));
}
}
const int x_153 = a;
const float x_156 = asfloat(x_7[1].x);
set_float4(m[1], clamp(x_153, 0, 3), x_156);
const int x_159 = asint(x_15[0].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_161 = asint(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_159 == x_161)) {
discard;
}
const int x_166 = asint(x_15[0].x);
const int x_168 = asint(x_12[1].x);
if ((x_166 == x_168)) {
discard;
}
}
}
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_175 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
zero = x_175;
const float x_176 = f;
const float x_178 = asfloat(x_7[17].x);
if (!((x_176 == x_178))) {
const float x_183 = asfloat(x_7[1].x);
zero = x_183;
}
const float x_184 = f;
const float x_185 = zero;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_187 = asint(x_12[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(x_184, x_185, float(x_187), f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}