Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

74 lines
1.8 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f0 = 0.0f;
float f1 = 0.0f;
int i = 0;
bool x_63 = false;
bool x_64_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_34 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
f0 = x_34;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_36 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
f1 = x_36;
const int x_38 = asint(x_10[1].x);
i = x_38;
while (true) {
const int x_43 = i;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_43 < x_45)) {
} else {
break;
}
f0 = abs((1.100000024f * f0));
f1 = f0;
{
i = (i + 1);
}
}
const float x_54 = f1;
const float x_56 = asfloat(x_6[1].x);
const bool x_57 = (x_54 > x_56);
x_64_phi = x_57;
if (x_57) {
const float x_60 = f1;
const float x_62 = asfloat(x_6[2].x);
x_63 = (x_60 < x_62);
x_64_phi = x_63;
}
if (x_64_phi) {
const int x_69 = asint(x_10[2].x);
const int x_72 = asint(x_10[1].x);
const int x_75 = asint(x_10[1].x);
const int x_78 = asint(x_10[2].x);
x_GLF_color = float4(float(x_69), float(x_72), float(x_75), float(x_78));
} else {
const int x_82 = asint(x_10[1].x);
const float x_83 = float(x_82);
x_GLF_color = float4(x_83, x_83, x_83, x_83);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}