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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
107 lines
3.5 KiB
Plaintext
107 lines
3.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[7];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) {
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uint a = 0u;
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float4 v1 = 0.0f;
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float E = 0.0f;
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bool x_75 = false;
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bool x_92 = false;
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bool x_109 = false;
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bool x_76_phi = false;
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bool x_93_phi = false;
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bool x_110_phi = false;
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float const x_41 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_43 = x_6.x_GLF_uniform_float_values.arr[1].el;
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a = pack_float_to_unorm2x16(float2(x_41, x_43));
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uint const x_46 = a;
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v1 = unpack_snorm4x8_to_float(x_46);
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E = 0.01f;
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int const x_49 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_51 = v1[x_49];
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float const x_53 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_55 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_59 = E;
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bool const x_60 = (fabs((x_51 - (x_53 / x_55))) < x_59);
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x_76_phi = x_60;
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if (x_60) {
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int const x_64 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_66 = v1[x_64];
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float const x_68 = x_6.x_GLF_uniform_float_values.arr[4].el;
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float const x_70 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_74 = E;
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x_75 = (fabs((x_66 - (x_68 / x_70))) < x_74);
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x_76_phi = x_75;
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}
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bool const x_76 = x_76_phi;
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x_93_phi = x_76;
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if (x_76) {
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int const x_80 = x_10.x_GLF_uniform_int_values.arr[3].el;
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float const x_82 = v1[x_80];
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float const x_84 = x_6.x_GLF_uniform_float_values.arr[5].el;
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float const x_87 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_91 = E;
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x_92 = (fabs((x_82 - (-(x_84) / x_87))) < x_91);
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x_93_phi = x_92;
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}
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bool const x_93 = x_93_phi;
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x_110_phi = x_93;
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if (x_93) {
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int const x_97 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float const x_99 = v1[x_97];
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float const x_101 = x_6.x_GLF_uniform_float_values.arr[6].el;
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float const x_104 = x_6.x_GLF_uniform_float_values.arr[3].el;
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float const x_108 = E;
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x_109 = (fabs((x_99 - (-(x_101) / x_104))) < x_108);
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x_110_phi = x_109;
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}
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bool const x_110 = x_110_phi;
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if (x_110) {
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int const x_115 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_118 = x_10.x_GLF_uniform_int_values.arr[2].el;
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int const x_121 = x_10.x_GLF_uniform_int_values.arr[2].el;
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int const x_124 = x_10.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_4) = float4(float(x_115), float(x_118), float(x_121), float(x_124));
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} else {
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float const x_128 = x_6.x_GLF_uniform_float_values.arr[5].el;
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*(tint_symbol_4) = float4(x_128, x_128, x_128, x_128);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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