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https://github.com/encounter/dawn-cmake.git
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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
173 lines
4.7 KiB
HLSL
173 lines
4.7 KiB
HLSL
cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[12];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int f_i1_(inout int a) {
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int i = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_16 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
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i = x_16;
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while (true) {
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const int x_17 = i;
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const int x_18 = asint(x_8[6].x);
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if ((x_17 < x_18)) {
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} else {
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break;
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}
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const int x_19 = i;
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const int x_20 = asint(x_8[2].x);
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if ((x_19 > x_20)) {
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const int x_21 = a;
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return x_21;
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}
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{
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i = (i + 1);
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}
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}
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_24 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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return x_24;
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}
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void main_1() {
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int ref[10] = (int[10])0;
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int i_1 = 0;
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int a_1[10] = (int[10])0;
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int param = 0;
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int param_1 = 0;
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int i_2 = 0;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_25 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_26 = asint(x_8[1].x);
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ref[x_25] = x_26;
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const int x_27 = asint(x_8[11].x);
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const int x_28 = asint(x_8[2].x);
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ref[x_27] = x_28;
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const int x_29 = asint(x_8[1].x);
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const int x_30 = asint(x_8[3].x);
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ref[x_29] = x_30;
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const int x_31 = asint(x_8[2].x);
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const int x_32 = asint(x_8[4].x);
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ref[x_31] = x_32;
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const int x_33 = asint(x_8[3].x);
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const int x_34 = asint(x_8[5].x);
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ref[x_33] = x_34;
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const int x_35 = asint(x_8[4].x);
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const int x_36 = asint(x_8[6].x);
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ref[x_35] = x_36;
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const int x_37 = asint(x_8[5].x);
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const int x_38 = asint(x_8[7].x);
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ref[x_37] = x_38;
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const int x_39 = asint(x_8[8].x);
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const int x_40 = asint(x_8[8].x);
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ref[x_39] = x_40;
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const int x_41 = asint(x_8[9].x);
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const int x_42 = asint(x_8[9].x);
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ref[x_41] = x_42;
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const int x_43 = asint(x_8[10].x);
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const int x_44 = asint(x_8[10].x);
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ref[x_43] = x_44;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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i_1 = x_45;
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while (true) {
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const int x_46 = i_1;
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const int x_47 = asint(x_8[6].x);
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if ((x_46 < x_47)) {
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} else {
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break;
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}
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a_1[i_1] = i_1;
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const int x_50 = i_1;
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const int x_51 = asint(x_8[6].x);
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const int x_52 = asint(x_8[1].x);
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if ((x_50 < (x_51 / x_52))) {
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const int x_54 = i_1;
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const int x_55 = i_1;
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const int x_56 = asint(x_8[1].x);
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a_1[x_54] = (x_55 + x_56);
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const int x_58 = i_1;
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const int x_59 = asint(x_8[6].x);
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if ((x_58 < x_59)) {
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{
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i_1 = (i_1 + 1);
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}
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continue;
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}
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const int x_60 = i_1;
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const int x_61 = i_1;
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const int x_62 = asint(x_8[8].x);
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a_1[x_60] = (x_61 + x_62);
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const int x_65 = a_1[i_1];
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param = x_65;
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const int x_66 = f_i1_(param);
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const int x_67 = asint(x_8[8].x);
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if ((x_66 < x_67)) {
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const int x_182_save = i_1;
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const int x_69 = a_1[x_182_save];
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a_1[x_182_save] = (x_69 - 1);
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}
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} else {
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const int x_72 = a_1[i_1];
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param_1 = x_72;
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const int x_73 = f_i1_(param_1);
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const int x_74 = asint(x_8[8].x);
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if ((x_73 < x_74)) {
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const int x_75 = i_1;
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const int x_76 = asint(x_8[4].x);
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const int x_77 = a_1[x_75];
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a_1[x_75] = (x_77 + x_76);
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}
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}
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{
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i_1 = (i_1 + 1);
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}
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}
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_81 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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i_2 = x_81;
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while (true) {
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const int x_82 = i_2;
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const int x_83 = asint(x_8[6].x);
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if ((x_82 < x_83)) {
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} else {
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break;
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}
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const int x_85 = a_1[i_2];
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const int x_87 = ref[i_2];
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if ((x_85 != x_87)) {
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_88 = asint(x_8[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const float x_205 = float(x_88);
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x_GLF_color = float4(x_205, x_205, x_205, x_205);
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return;
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}
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{
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i_2 = (i_2 + 1);
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}
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}
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const int x_91 = asint(x_8[11].x);
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const int x_92 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const uint scalar_offset_7 = ((16u * uint(0))) / 4;
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const int x_93 = asint(x_8[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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const int x_94 = asint(x_8[11].x);
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x_GLF_color = float4(float(x_91), float(x_92), float(x_93), float(x_94));
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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