Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

79 lines
1.6 KiB
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 func_() {
float2 v = float2(0.0f, 0.0f);
int i = 0;
int k = 0;
v = float2(1.0f, 1.0f);
i = 0;
k = 0;
{
for(; (k < 2); k = (k + 1)) {
const float x_94 = v.y;
if (((x_94 + 1.0f) > 4.0f)) {
break;
}
v.y = 1.0f;
i = (i + 1);
}
}
if ((i < 10)) {
return float3(1.0f, 0.0f, 0.0f);
} else {
return float3(0.0f, 0.0f, 1.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1() {
int j = 0;
float3 data[2] = (float3[2])0;
int j_1 = 0;
bool x_80 = false;
bool x_81_phi = false;
j = 0;
{
for(; (j < 1); j = (j + 1)) {
const int x_52 = j;
const float3 x_53 = func_();
data[x_52] = x_53;
}
}
j_1 = 0;
{
for(; (j_1 < 1); j_1 = (j_1 + 1)) {
const int x_64 = j_1;
const float3 x_67 = func_();
data[((4 * x_64) + 1)] = x_67;
}
}
const float3 x_72 = data[0];
const bool x_74 = all((x_72 == float3(1.0f, 0.0f, 0.0f)));
x_81_phi = x_74;
if (x_74) {
const float3 x_78 = data[1];
x_80 = all((x_78 == float3(1.0f, 0.0f, 0.0f)));
x_81_phi = x_80;
}
if (x_81_phi) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}