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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
82 lines
3.4 KiB
Plaintext
82 lines
3.4 KiB
Plaintext
; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 51
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color "x_GLF_color"
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OpName %gl_FragCoord "gl_FragCoord"
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OpName %tint_symbol "tint_symbol"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %main_1 "main_1"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_3 "tint_symbol_3"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main "main"
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OpDecorate %tint_symbol BuiltIn FragCoord
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OpDecorate %tint_symbol_2 Location 0
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%5 = OpConstantNull %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%tint_symbol = OpVariable %_ptr_Input_v4float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Private_float = OpTypePointer Private %float
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%uint_1 = OpConstant %uint 1
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%float_0_00390625 = OpConstant %float 0.00390625
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%int = OpTypeInt 32 1
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%float_1 = OpConstant %float 1
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%main_out = OpTypeStruct %v4float
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%38 = OpTypeFunction %void %main_out
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%main_1 = OpFunction %void None %11
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%14 = OpLabel
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%18 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
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%19 = OpLoad %float %18
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%20 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
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%21 = OpLoad %float %20
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%23 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_1
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%24 = OpLoad %float %23
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%25 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_1
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%26 = OpLoad %float %25
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%28 = OpFMul %float %19 %float_0_00390625
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%30 = OpConvertFToS %int %21
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%32 = OpConvertFToS %int %24
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%33 = OpBitwiseXor %int %30 %32
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%29 = OpConvertSToF %float %33
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%34 = OpFMul %float %29 %float_0_00390625
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%35 = OpFMul %float %26 %float_0_00390625
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%37 = OpCompositeConstruct %v4float %28 %34 %35 %float_1
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OpStore %x_GLF_color %37
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OpReturn
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OpFunctionEnd
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%tint_symbol_3 = OpFunction %void None %38
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%tint_symbol_1 = OpFunctionParameter %main_out
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%42 = OpLabel
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%43 = OpCompositeExtract %v4float %tint_symbol_1 0
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OpStore %tint_symbol_2 %43
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %11
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%45 = OpLabel
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%46 = OpLoad %v4float %tint_symbol
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OpStore %gl_FragCoord %46
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%47 = OpFunctionCall %void %main_1
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%49 = OpLoad %v4float %x_GLF_color
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%50 = OpCompositeConstruct %main_out %49
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%48 = OpFunctionCall %void %tint_symbol_3 %50
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OpReturn
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OpFunctionEnd
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