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https://github.com/encounter/dawn-cmake.git
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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
121 lines
3.4 KiB
HLSL
121 lines
3.4 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[19];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int A[17] = (int[17])0;
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int ref[17] = (int[17])0;
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int a = 0;
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int i = 0;
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bool ok = false;
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int i_1 = 0;
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const int x_52 = asint(x_6[2].x);
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const int x_54 = asint(x_6[2].x);
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const int x_56 = asint(x_6[2].x);
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const int x_58 = asint(x_6[2].x);
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const int x_60 = asint(x_6[2].x);
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const int x_62 = asint(x_6[2].x);
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const int x_64 = asint(x_6[2].x);
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const int x_66 = asint(x_6[2].x);
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const int x_68 = asint(x_6[2].x);
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const int x_70 = asint(x_6[2].x);
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const int x_72 = asint(x_6[2].x);
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const int x_74 = asint(x_6[2].x);
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const int x_76 = asint(x_6[2].x);
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const int x_78 = asint(x_6[2].x);
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const int x_80 = asint(x_6[2].x);
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const int x_82 = asint(x_6[2].x);
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const int x_84 = asint(x_6[2].x);
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const int tint_symbol_3[17] = {x_52, x_54, x_56, x_58, x_60, x_62, x_64, x_66, x_68, x_70, x_72, x_74, x_76, x_78, x_80, x_82, x_84};
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A = tint_symbol_3;
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const int x_87 = asint(x_6[3].x);
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const int x_89 = asint(x_6[4].x);
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const int x_91 = asint(x_6[5].x);
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const int x_93 = asint(x_6[6].x);
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const int x_95 = asint(x_6[7].x);
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const int x_97 = asint(x_6[8].x);
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const int x_99 = asint(x_6[9].x);
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const int x_101 = asint(x_6[10].x);
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const int x_103 = asint(x_6[11].x);
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const int x_105 = asint(x_6[12].x);
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const int x_107 = asint(x_6[13].x);
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const int x_109 = asint(x_6[14].x);
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const int x_111 = asint(x_6[15].x);
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const int x_113 = asint(x_6[16].x);
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const int x_115 = asint(x_6[17].x);
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const int x_117 = asint(x_6[18].x);
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const int x_119 = asint(x_6[1].x);
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const int tint_symbol_4[17] = {x_87, x_89, x_91, x_93, x_95, x_97, x_99, x_101, x_103, x_105, x_107, x_109, x_111, x_113, x_115, x_117, x_119};
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ref = tint_symbol_4;
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const int x_122 = asint(x_6[2].x);
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a = x_122;
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const int x_124 = asint(x_6[2].x);
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i = x_124;
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while (true) {
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const int x_129 = i;
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const int x_131 = asint(x_6[1].x);
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if ((x_129 < x_131)) {
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} else {
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break;
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}
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const int x_134 = i;
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const int x_135 = a;
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a = (x_135 - 1);
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A[x_134] = x_135;
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const int x_138 = i;
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const int x_140 = asint(x_6[2].x);
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const int x_142 = asint(x_6[18].x);
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const int x_144 = i;
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const int x_146 = asint(x_6[3].x);
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A[clamp(x_138, x_140, x_142)] = (x_144 + x_146);
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{
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i = (i + 1);
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}
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}
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ok = true;
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const int x_152 = asint(x_6[2].x);
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i_1 = x_152;
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while (true) {
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const int x_157 = i_1;
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const int x_159 = asint(x_6[1].x);
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if ((x_157 < x_159)) {
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} else {
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break;
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}
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const int x_164 = A[i_1];
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const int x_167 = ref[i_1];
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if ((x_164 != x_167)) {
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ok = false;
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}
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{
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i_1 = (i_1 + 1);
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}
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}
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const int x_174 = asint(x_6[2].x);
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const float x_175 = float(x_174);
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x_GLF_color = float4(x_175, x_175, x_175, x_175);
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if (ok) {
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const int x_181 = asint(x_6[3].x);
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const int x_184 = asint(x_6[2].x);
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const int x_187 = asint(x_6[2].x);
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const int x_190 = asint(x_6[3].x);
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x_GLF_color = float4(float(x_181), float(x_184), float(x_187), float(x_190));
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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