mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-01 04:01:26 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
101 lines
2.6 KiB
HLSL
101 lines
2.6 KiB
HLSL
cbuffer cbuffer_x_7 : register(b1, space0) {
|
|
uint4 x_7[3];
|
|
};
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_11 : register(b0, space0) {
|
|
uint4 x_11[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
int a = 0;
|
|
int i = 0;
|
|
int j = 0;
|
|
const int x_36 = asint(x_7[2].x);
|
|
a = x_36;
|
|
const int x_38 = asint(x_7[2].x);
|
|
i = x_38;
|
|
while (true) {
|
|
const int x_43 = i;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const int x_45 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
|
|
if ((x_43 < x_45)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_49 = asint(x_7[2].x);
|
|
j = x_49;
|
|
while (true) {
|
|
const int x_54 = j;
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const int x_56 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
if ((x_54 < x_56)) {
|
|
} else {
|
|
break;
|
|
}
|
|
while (true) {
|
|
const int x_64 = asint(x_7[1].x);
|
|
a = x_64;
|
|
const float x_66 = gl_FragCoord.y;
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const float x_68 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
if ((x_66 < x_68)) {
|
|
discard;
|
|
}
|
|
{
|
|
const int x_72 = a;
|
|
const int x_74 = asint(x_7[1].x);
|
|
if ((x_72 < x_74)) {
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
const float x_77 = gl_FragCoord.y;
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const float x_79 = asfloat(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
if ((x_77 < x_79)) {
|
|
break;
|
|
}
|
|
{
|
|
j = (j + 1);
|
|
}
|
|
}
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
const int x_87 = a;
|
|
const int x_89 = asint(x_7[1].x);
|
|
if ((x_87 == x_89)) {
|
|
const int x_94 = a;
|
|
const int x_97 = asint(x_7[2].x);
|
|
const int x_100 = asint(x_7[2].x);
|
|
x_GLF_color = float4(float(x_94), float(x_97), float(x_100), float(a));
|
|
} else {
|
|
const int x_106 = asint(x_7[2].x);
|
|
const float x_107 = float(x_106);
|
|
x_GLF_color = float4(x_107, x_107, x_107, x_107);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_6;
|
|
}
|