mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-12 16:15:55 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
213 lines
6.5 KiB
HLSL
213 lines
6.5 KiB
HLSL
cbuffer cbuffer_x_7 : register(b0, space0) {
|
|
uint4 x_7[2];
|
|
};
|
|
cbuffer cbuffer_x_11 : register(b1, space0) {
|
|
uint4 x_11[3];
|
|
};
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float a = 0.0f;
|
|
float b = 0.0f;
|
|
int i = 0;
|
|
int i_1 = 0;
|
|
int i_2 = 0;
|
|
int i_3 = 0;
|
|
int i_4 = 0;
|
|
int i_5 = 0;
|
|
int i_6 = 0;
|
|
int i_7 = 0;
|
|
int i_8 = 0;
|
|
int i_9 = 0;
|
|
int i_10 = 0;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_104 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
|
|
a = x_104;
|
|
const float x_106 = asfloat(x_7[1].x);
|
|
b = x_106;
|
|
const int x_24 = asint(x_11[1].x);
|
|
i = x_24;
|
|
while (true) {
|
|
const int x_25 = i;
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const int x_26 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
if ((x_25 < x_26)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_27 = asint(x_11[1].x);
|
|
i_1 = x_27;
|
|
while (true) {
|
|
const int x_28 = i_1;
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_29 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
if ((x_28 < x_29)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_30 = asint(x_11[1].x);
|
|
i_2 = x_30;
|
|
while (true) {
|
|
const int x_31 = i_2;
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_32 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
if ((x_31 < x_32)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_33 = asint(x_11[2].x);
|
|
i_3 = x_33;
|
|
while (true) {
|
|
const int x_34 = i_3;
|
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
|
const int x_35 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
|
if ((x_34 < x_35)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_36 = asint(x_11[2].x);
|
|
i_4 = x_36;
|
|
while (true) {
|
|
const int x_37 = i_4;
|
|
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
|
|
const int x_38 = asint(x_11[scalar_offset_5 / 4][scalar_offset_5 % 4]);
|
|
if ((x_37 < x_38)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_39 = asint(x_11[1].x);
|
|
i_5 = x_39;
|
|
while (true) {
|
|
const int x_40 = i_5;
|
|
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
|
|
const int x_41 = asint(x_11[scalar_offset_6 / 4][scalar_offset_6 % 4]);
|
|
if ((x_40 < x_41)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_42 = asint(x_11[1].x);
|
|
i_6 = x_42;
|
|
while (true) {
|
|
const int x_43 = i_6;
|
|
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
|
|
const int x_44 = asint(x_11[scalar_offset_7 / 4][scalar_offset_7 % 4]);
|
|
if ((x_43 < x_44)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_45 = asint(x_11[1].x);
|
|
i_7 = x_45;
|
|
while (true) {
|
|
const int x_46 = i_7;
|
|
const uint scalar_offset_8 = ((16u * uint(0))) / 4;
|
|
const int x_47 = asint(x_11[scalar_offset_8 / 4][scalar_offset_8 % 4]);
|
|
if ((x_46 < x_47)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_48 = asint(x_11[1].x);
|
|
i_8 = x_48;
|
|
while (true) {
|
|
const int x_49 = i_8;
|
|
const uint scalar_offset_9 = ((16u * uint(0))) / 4;
|
|
const int x_50 = asint(x_11[scalar_offset_9 / 4][scalar_offset_9 % 4]);
|
|
if ((x_49 < x_50)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_51 = asint(x_11[1].x);
|
|
i_9 = x_51;
|
|
while (true) {
|
|
const int x_52 = i_9;
|
|
const uint scalar_offset_10 = ((16u * uint(0))) / 4;
|
|
const int x_53 = asint(x_11[scalar_offset_10 / 4][scalar_offset_10 % 4]);
|
|
if ((x_52 < x_53)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_54 = asint(x_11[1].x);
|
|
i_10 = x_54;
|
|
while (true) {
|
|
const int x_55 = i_10;
|
|
const uint scalar_offset_11 = ((16u * uint(0))) / 4;
|
|
const int x_56 = asint(x_11[scalar_offset_11 / 4][scalar_offset_11 % 4]);
|
|
if ((x_55 < x_56)) {
|
|
} else {
|
|
break;
|
|
}
|
|
const float x_196 = asfloat(x_7[1].x);
|
|
a = x_196;
|
|
const float x_198 = gl_FragCoord.y;
|
|
const float x_200 = asfloat(x_7[1].x);
|
|
if ((x_198 > x_200)) {
|
|
break;
|
|
}
|
|
{
|
|
i_10 = (i_10 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_9 = (i_9 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_8 = (i_8 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_7 = (i_7 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_6 = (i_6 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_5 = (i_5 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_4 = (i_4 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_3 = (i_3 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_2 = (i_2 + 1);
|
|
}
|
|
}
|
|
{
|
|
i_1 = (i_1 + 1);
|
|
}
|
|
}
|
|
b = (b + 1.0f);
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
x_GLF_color = float4(b, a, a, b);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_6;
|
|
}
|