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https://github.com/encounter/dawn-cmake.git
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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
169 lines
3.9 KiB
HLSL
169 lines
3.9 KiB
HLSL
cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i0 = 0;
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int i1 = 0;
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int i2 = 0;
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int i3 = 0;
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int i4 = 0;
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int i5 = 0;
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int i6 = 0;
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int i7 = 0;
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int i8_1 = 0;
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int i9 = 0;
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a = 0;
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i0 = 0;
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while (true) {
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const int x_40 = i0;
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const int x_42 = asint(x_7[0].x);
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if ((x_40 < x_42)) {
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} else {
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break;
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}
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i1 = 0;
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while (true) {
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const int x_49 = i1;
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const int x_51 = asint(x_7[0].x);
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if ((x_49 < x_51)) {
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} else {
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break;
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}
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i2 = 0;
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while (true) {
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const int x_58 = i2;
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const int x_60 = asint(x_7[0].x);
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if ((x_58 < x_60)) {
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} else {
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break;
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}
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i3 = 0;
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while (true) {
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const int x_67 = i3;
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const int x_69 = asint(x_7[0].x);
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if ((x_67 < (x_69 + 2))) {
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} else {
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break;
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}
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i4 = 0;
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while (true) {
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const int x_77 = i4;
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const int x_79 = asint(x_7[0].x);
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if ((x_77 < x_79)) {
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} else {
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break;
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}
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i5 = 0;
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while (true) {
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const int x_86 = i5;
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const int x_88 = asint(x_7[0].x);
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if ((x_86 < x_88)) {
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} else {
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break;
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}
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while (true) {
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const int x_96 = asint(x_7[0].x);
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if ((x_96 > 0)) {
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} else {
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break;
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}
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i6 = 0;
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while (true) {
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const int x_103 = i6;
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const int x_105 = asint(x_7[0].x);
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if ((x_103 < x_105)) {
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} else {
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break;
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}
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i7 = 0;
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while (true) {
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const int x_112 = i7;
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const int x_114 = asint(x_7[0].x);
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if ((x_112 < x_114)) {
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} else {
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break;
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}
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i8_1 = 0;
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while (true) {
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const int x_121 = i8_1;
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const int x_123 = asint(x_7[0].x);
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if ((x_121 < x_123)) {
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} else {
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break;
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}
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i9 = 0;
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while (true) {
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const int x_130 = i9;
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const int x_132 = asint(x_7[0].x);
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if ((x_130 < x_132)) {
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} else {
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break;
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}
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a = (a + 1);
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{
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i9 = (i9 + 1);
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}
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}
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{
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i8_1 = (i8_1 + 1);
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}
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}
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{
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i7 = (i7 + 1);
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}
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}
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{
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i6 = (i6 + 1);
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}
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}
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break;
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}
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{
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i5 = (i5 + 1);
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}
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}
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{
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i4 = (i4 + 1);
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}
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}
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{
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i3 = (i3 + 1);
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}
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}
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{
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i2 = (i2 + 1);
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}
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}
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{
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i1 = (i1 + 1);
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}
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}
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{
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i0 = (i0 + 1);
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}
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}
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if ((a == 3)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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