mirror of
https://github.com/encounter/dawn-cmake.git
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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
192 lines
4.3 KiB
WebGPU Shading Language
192 lines
4.3 KiB
WebGPU Shading Language
[[block]]
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struct buf0 {
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one : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i0 : i32;
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var i1 : i32;
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var i2 : i32;
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var i3 : i32;
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var i4 : i32;
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var i5 : i32;
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var i6 : i32;
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var i7 : i32;
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var i8_1 : i32;
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var i9 : i32;
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a = 0;
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i0 = 0;
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loop {
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let x_40 : i32 = i0;
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let x_42 : i32 = x_7.one;
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if ((x_40 < x_42)) {
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} else {
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break;
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}
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i1 = 0;
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loop {
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let x_49 : i32 = i1;
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let x_51 : i32 = x_7.one;
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if ((x_49 < x_51)) {
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} else {
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break;
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}
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i2 = 0;
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loop {
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let x_58 : i32 = i2;
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let x_60 : i32 = x_7.one;
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if ((x_58 < x_60)) {
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} else {
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break;
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}
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i3 = 0;
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loop {
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let x_67 : i32 = i3;
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let x_69 : i32 = x_7.one;
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if ((x_67 < (x_69 + 2))) {
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} else {
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break;
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}
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i4 = 0;
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loop {
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let x_77 : i32 = i4;
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let x_79 : i32 = x_7.one;
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if ((x_77 < x_79)) {
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} else {
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break;
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}
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i5 = 0;
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loop {
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let x_86 : i32 = i5;
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let x_88 : i32 = x_7.one;
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if ((x_86 < x_88)) {
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} else {
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break;
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}
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loop {
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let x_96 : i32 = x_7.one;
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if ((x_96 > 0)) {
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} else {
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break;
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}
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i6 = 0;
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loop {
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let x_103 : i32 = i6;
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let x_105 : i32 = x_7.one;
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if ((x_103 < x_105)) {
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} else {
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break;
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}
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i7 = 0;
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loop {
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let x_112 : i32 = i7;
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let x_114 : i32 = x_7.one;
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if ((x_112 < x_114)) {
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} else {
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break;
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}
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i8_1 = 0;
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loop {
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let x_121 : i32 = i8_1;
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let x_123 : i32 = x_7.one;
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if ((x_121 < x_123)) {
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} else {
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break;
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}
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i9 = 0;
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loop {
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let x_130 : i32 = i9;
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let x_132 : i32 = x_7.one;
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if ((x_130 < x_132)) {
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} else {
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break;
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}
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let x_135 : i32 = a;
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a = (x_135 + 1);
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continuing {
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let x_137 : i32 = i9;
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i9 = (x_137 + 1);
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}
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}
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continuing {
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let x_139 : i32 = i8_1;
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i8_1 = (x_139 + 1);
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}
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}
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continuing {
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let x_141 : i32 = i7;
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i7 = (x_141 + 1);
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}
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}
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continuing {
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let x_143 : i32 = i6;
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i6 = (x_143 + 1);
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}
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}
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break;
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}
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continuing {
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let x_145 : i32 = i5;
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i5 = (x_145 + 1);
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}
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}
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continuing {
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let x_147 : i32 = i4;
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i4 = (x_147 + 1);
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}
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}
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continuing {
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let x_149 : i32 = i3;
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i3 = (x_149 + 1);
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}
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}
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continuing {
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let x_151 : i32 = i2;
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i2 = (x_151 + 1);
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}
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}
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continuing {
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let x_153 : i32 = i1;
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i1 = (x_153 + 1);
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}
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}
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continuing {
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let x_155 : i32 = i0;
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i0 = (x_155 + 1);
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}
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}
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let x_157 : i32 = a;
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if ((x_157 == 3)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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