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https://github.com/encounter/dawn-cmake.git
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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
154 lines
3.8 KiB
HLSL
154 lines
3.8 KiB
HLSL
struct S {
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int data;
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[1];
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};
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[5];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void func_struct_S_i11_(inout S s) {
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while (true) {
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const float x_174 = asfloat(x_8[0].x);
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const float x_176 = asfloat(x_8[0].y);
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if ((x_174 > x_176)) {
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} else {
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break;
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}
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return;
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}
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_180 = asint(x_10[scalar_offset / 4][scalar_offset % 4]);
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s.data = x_180;
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return;
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}
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void main_1() {
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int i = 0;
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S arr[3] = (S[3])0;
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int i_1 = 0;
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S param = (S)0;
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int j = 0;
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bool x_136 = false;
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bool x_146 = false;
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bool x_137_phi = false;
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bool x_147_phi = false;
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const int x_46 = asint(x_10[2].x);
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i = x_46;
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while (true) {
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const int x_51 = i;
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const int x_53 = asint(x_10[1].x);
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if ((x_51 < x_53)) {
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} else {
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break;
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}
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arr[i].data = i;
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{
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i = (i + 1);
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}
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}
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const int x_62 = asint(x_10[2].x);
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i_1 = x_62;
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while (true) {
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const int x_67 = i_1;
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const int x_69 = asint(x_10[1].x);
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if ((x_67 < x_69)) {
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} else {
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break;
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}
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const float x_73 = asfloat(x_8[0].x);
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const float x_75 = asfloat(x_8[0].y);
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if ((x_73 > x_75)) {
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break;
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}
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const int x_81 = arr[i_1].data;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_83 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_81 == x_83)) {
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const int x_88 = i_1;
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const int x_91 = asint(x_10[3].x);
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arr[clamp(x_88, 0, 3)].data = x_91;
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const S x_94 = arr[2];
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param = x_94;
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func_struct_S_i11_(param);
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arr[2] = param;
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} else {
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const int x_99 = asint(x_10[2].x);
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j = x_99;
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while (true) {
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const int x_104 = j;
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const int x_106 = asint(x_10[1].x);
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if ((x_104 < x_106)) {
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} else {
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break;
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}
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const int x_111 = arr[j].data;
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const int x_113 = asint(x_10[4].x);
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if ((x_111 > x_113)) {
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discard;
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}
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{
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j = (j + 1);
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}
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}
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}
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{
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i_1 = (i_1 + 1);
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}
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}
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const int x_122 = asint(x_10[2].x);
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const int x_124 = arr[x_122].data;
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const int x_126 = asint(x_10[2].x);
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const bool x_127 = (x_124 == x_126);
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x_137_phi = x_127;
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if (x_127) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_131 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_133 = arr[x_131].data;
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const int x_135 = asint(x_10[3].x);
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x_136 = (x_133 == x_135);
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x_137_phi = x_136;
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}
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const bool x_137 = x_137_phi;
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x_147_phi = x_137;
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if (x_137) {
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const int x_141 = asint(x_10[3].x);
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const int x_143 = arr[x_141].data;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_145 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_146 = (x_143 == x_145);
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x_147_phi = x_146;
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}
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if (x_147_phi) {
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_152 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const int x_155 = asint(x_10[2].x);
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const int x_158 = asint(x_10[2].x);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_161 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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x_GLF_color = float4(float(x_152), float(x_155), float(x_158), float(x_161));
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} else {
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const int x_165 = asint(x_10[2].x);
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const float x_166 = float(x_165);
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x_GLF_color = float4(x_166, x_166, x_166, x_166);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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