Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

90 lines
2.5 KiB
HLSL

struct S {
int data;
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void func_struct_S_i11_i1_(inout S s, inout int x) {
const int x_103 = asint(x_9[1].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_105 = asint(x_9[scalar_offset / 4][scalar_offset % 4]);
if ((x_103 == x_105)) {
return;
}
const int x_109 = x;
s.data = x_109;
return;
}
void main_1() {
int i = 0;
S arr[10] = (S[10])0;
int index = 0;
S param = (S)0;
int param_1 = 0;
S param_2 = (S)0;
int param_3 = 0;
i = 0;
{
for(; (i < 10); i = (i + 1)) {
arr[i].data = 0;
}
}
const int x_51 = asint(x_9[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_53 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_51 == x_53)) {
const int x_58 = index;
const S x_60 = arr[x_58];
param = x_60;
param_1 = index;
func_struct_S_i11_i1_(param, param_1);
arr[x_58] = param;
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_66 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const S x_68 = arr[x_66];
param_2 = x_68;
const int x_70 = asint(x_9[1].x);
param_3 = x_70;
func_struct_S_i11_i1_(param_2, param_3);
arr[x_66] = param_2;
}
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_75 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_77 = arr[x_75].data;
const int x_79 = asint(x_9[1].x);
if ((x_77 == x_79)) {
const int x_85 = asint(x_9[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_88 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_91 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const int x_94 = asint(x_9[1].x);
x_GLF_color = float4(float(x_85), float(x_88), float(x_91), float(x_94));
} else {
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const int x_98 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const float x_99 = float(x_98);
x_GLF_color = float4(x_99, x_99, x_99, x_99);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}