Ben Clayton a52324fde1 tests: Regenerate expected outputs for HLSL / FXC
The new vk-gl-cts tests have uncovered a whole bunch of FXC issues,
which have been filed as tint bugs.

Bug: tint:998
Bug: tint:1080
Bug: tint:1038
Bug: tint:1081
Bug: tint:1082
Bug: tint:1083
Change-Id: I0d14370f94647dfd9c7088e0b782c3b415c78ee7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60211
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-07-29 18:05:19 +00:00

39 lines
807 B
HLSL

static float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 drawShape_vf2_(inout float2 pos) {
bool c3 = false;
bool x_35_phi = false;
const float x_32 = pos.y;
const bool x_33 = (x_32 < 1.0f);
c3 = x_33;
x_35_phi = x_33;
{
for(; x_35_phi; x_35_phi = false) {
return float3(1.0f, 1.0f, 1.0f);
}
}
return float3(1.0f, 1.0f, 1.0f);
}
void main_1() {
float2 param = float2(0.0f, 0.0f);
param = float2(1.0f, 1.0f);
const float3 x_29 = drawShape_vf2_(param);
color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 color_1;
};
struct tint_symbol {
float4 color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.color_1};
return tint_symbol_2;
}