mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
51 lines
1.4 KiB
HLSL
51 lines
1.4 KiB
HLSL
struct S {
|
|
int f1;
|
|
float2x2 f2;
|
|
};
|
|
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float2x2 x_41 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
|
|
int x_6 = 0;
|
|
float2x2 x_42 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
|
|
float2x2 x_49_phi = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
|
|
const float x_44 = gl_FragCoord.x;
|
|
if ((x_44 < 0.0f)) {
|
|
x_42 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
|
|
x_49_phi = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
|
|
} else {
|
|
x_42 = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f));
|
|
x_49_phi = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f));
|
|
}
|
|
const S x_51 = {1, transpose(x_49_phi)};
|
|
const int x_52 = x_51.f1;
|
|
x_6 = x_52;
|
|
x_41 = x_51.f2;
|
|
const float2x2 x_56 = x_41;
|
|
const float2x2 x_59 = x_41;
|
|
const float2x2 x_63 = x_41;
|
|
x_GLF_color = float4(float(x_52), (x_56[0u].x + x_59[1u].x), (x_63[0u].y + x_41[1u].y), float(x_52));
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_4;
|
|
}
|