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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct S {
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int f1;
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float2x2 f2;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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float2x2 x_41 = float2x2(0.0f);
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int x_6 = 0;
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float2x2 x_42 = float2x2(0.0f);
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float2x2 x_49_phi = float2x2(0.0f);
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float const x_44 = (*(tint_symbol_5)).x;
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if ((x_44 < 0.0f)) {
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x_42 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
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x_49_phi = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
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} else {
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x_42 = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f));
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x_49_phi = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f));
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}
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float2x2 const x_49 = x_49_phi;
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S const x_51 = {.f1=1, .f2=transpose(x_49)};
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int const x_52 = x_51.f1;
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x_6 = x_52;
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x_41 = x_51.f2;
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float2x2 const x_56 = x_41;
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float2x2 const x_59 = x_41;
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float2x2 const x_63 = x_41;
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float2x2 const x_66 = x_41;
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*(tint_symbol_6) = float4(float(x_52), (x_56[0u].x + x_59[1u].x), (x_63[0u].y + x_66[1u].y), float(x_52));
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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