Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

104 lines
4.0 KiB
HLSL

static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 x_77[8] = (float4[8])0;
float4 x_78[8] = (float4[8])0;
float4 x_79[8] = (float4[8])0;
float4 x_80[16] = (float4[16])0;
float4 x_89 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 x_89_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
int x_92_phi = 0;
const float4 x_81 = gl_FragCoord;
const float2 x_84 = asfloat(x_6[0].xy);
const float2 x_87 = floor(((float2(x_81.x, x_81.y) / x_84) * 32.0f));
x_89_phi = float4(0.5f, 0.5f, 1.0f, 1.0f);
x_92_phi = 0;
while (true) {
float4 x_136 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int x_93 = 0;
bool x_121_phi = false;
float4 x_90_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_89 = x_89_phi;
const int x_92 = x_92_phi;
if ((x_92 < 8)) {
} else {
break;
}
float4 x_98 = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)};
x_77 = tint_symbol_5;
x_98 = x_77[x_92];
switch(0u) {
default: {
const float x_101 = x_87.x;
const float x_102 = x_98.x;
if ((x_101 < x_102)) {
x_121_phi = false;
break;
}
const float x_106 = x_87.y;
const float x_107 = x_98.y;
if ((x_106 < x_107)) {
x_121_phi = false;
break;
}
if ((x_101 > (x_102 + x_98.z))) {
x_121_phi = false;
break;
}
if ((x_106 > (x_107 + x_98.w))) {
x_121_phi = false;
break;
}
x_121_phi = true;
break;
}
}
const bool x_121 = x_121_phi;
x_90_phi = x_89;
if (x_121) {
const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)};
x_78 = tint_symbol_6;
const float x_125 = x_78[x_92].x;
const float4 tint_symbol_7[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)};
x_79 = tint_symbol_7;
const float x_128 = x_79[x_92].y;
const float4 tint_symbol_8[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
x_80 = tint_symbol_8;
x_136 = x_80[((((int(x_125) * int(x_128)) + (x_92 * 9)) + 11) % 16)];
x_90_phi = x_136;
}
const float4 x_90 = x_90_phi;
{
x_93 = (x_92 + 1);
x_89_phi = x_90;
x_92_phi = x_93;
}
}
x_GLF_color = x_89;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_9 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_9;
}