Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

106 lines
3.0 KiB
HLSL

static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 indexable[16] = (float4[16])0;
int2 x_76 = int2(0, 0);
int2 x_109 = int2(0, 0);
int x_115 = 0;
int2 x_76_phi = int2(0, 0);
int x_79_phi = 0;
int2 x_110_phi = int2(0, 0);
int2 x_112_phi = int2(0, 0);
const float4 x_55 = gl_FragCoord;
const float2 x_58 = asfloat(x_6[0].xy);
const float2 x_59 = (float2(x_55.x, x_55.y) / x_58);
const int x_62 = int((x_59.x * 8.0f));
const int x_65 = int((x_59.y * 8.0f));
const int2 x_74 = int2(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0);
x_76_phi = x_74;
x_79_phi = 0;
while (true) {
int2 x_90 = int2(0, 0);
int2 x_98 = int2(0, 0);
int x_80 = 0;
int2 x_91_phi = int2(0, 0);
int2 x_99_phi = int2(0, 0);
x_76 = x_76_phi;
const int x_79 = x_79_phi;
if ((x_79 < 100)) {
} else {
break;
}
x_91_phi = x_76;
if ((x_76.x > 0)) {
x_90 = x_76;
x_90.y = (x_76.y - 1);
x_91_phi = x_90;
}
const int2 x_91 = x_91_phi;
x_99_phi = x_91;
if ((x_91.x < 0)) {
x_98 = x_91;
x_98.y = (x_91.y + 1);
x_99_phi = x_98;
}
const int2 x_99 = x_99_phi;
int2 x_77_1 = x_99;
x_77_1.x = (x_99.x + (x_99.y / 2));
const int2 x_77 = x_77_1;
{
x_80 = (x_79 + 1);
x_76_phi = x_77;
x_79_phi = x_80;
}
}
const int x_104 = x_76.x;
x_110_phi = x_76;
if ((x_104 < 0)) {
x_109 = x_76;
x_109.x = -(x_104);
x_110_phi = x_109;
}
x_112_phi = x_110_phi;
while (true) {
int2 x_113 = int2(0, 0);
const int2 x_112 = x_112_phi;
x_115 = x_112.x;
if ((x_115 > 15)) {
} else {
break;
}
{
x_113 = x_112;
x_113.x = asint((x_115 - asint(16)));
x_112_phi = x_113;
}
}
const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
indexable = tint_symbol_5;
const float4 x_120 = indexable[x_115];
x_GLF_color = x_120;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}