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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
111 lines
4.7 KiB
HLSL
111 lines
4.7 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 x_81[8] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
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float4 x_82[8] = (float4[8])0;
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float4 x_83[8] = (float4[8])0;
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float4 x_84[8] = (float4[8])0;
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float4 x_85[16] = (float4[16])0;
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float4 x_95 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 x_95_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int x_98_phi = 0;
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const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)};
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x_81 = tint_symbol_5;
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const float4 x_86[8] = x_81;
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const float4 x_87 = gl_FragCoord;
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const float2 x_90 = asfloat(x_6[0].xy);
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const float2 x_93 = floor(((float2(x_87.x, x_87.y) / x_90) * 32.0f));
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x_95_phi = float4(0.5f, 0.5f, 1.0f, 1.0f);
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x_98_phi = 0;
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while (true) {
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float4 x_143 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int x_99 = 0;
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bool x_127_phi = false;
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float4 x_96_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
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x_95 = x_95_phi;
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const int x_98 = x_98_phi;
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if ((x_98 < 8)) {
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} else {
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break;
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}
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float4 x_104 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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x_82 = x_86;
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x_104 = x_82[x_98];
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switch(0u) {
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default: {
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const float x_107 = x_93.x;
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const float x_108 = x_104.x;
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if ((x_107 < x_108)) {
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x_127_phi = false;
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break;
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}
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const float x_112 = x_93.y;
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const float x_113 = x_104.y;
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if ((x_112 < x_113)) {
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x_127_phi = false;
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break;
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}
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if ((x_107 > (x_108 + x_104.z))) {
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x_127_phi = false;
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break;
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}
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if ((x_112 > (x_113 + x_104.w))) {
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x_127_phi = false;
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break;
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}
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x_127_phi = true;
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break;
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}
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}
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const bool x_127 = x_127_phi;
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x_96_phi = x_95;
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if (x_127) {
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const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)};
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x_83 = tint_symbol_6;
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const float x_131 = x_83[x_98].x;
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const float4 tint_symbol_7[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)};
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x_84 = tint_symbol_7;
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const float x_134 = x_84[x_98].y;
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const float4 x_135[8] = x_81;
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const float4 tint_symbol_8[8] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
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x_81 = tint_symbol_8;
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x_81 = x_135;
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const float4 tint_symbol_9[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
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x_85 = tint_symbol_9;
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x_143 = x_85[((((int(x_131) * int(x_134)) + (x_98 * 9)) + 11) % 16)];
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x_96_phi = x_143;
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}
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const float4 x_96 = x_96_phi;
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{
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x_99 = (x_98 + 1);
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x_95_phi = x_96;
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x_98_phi = x_99;
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}
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}
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x_GLF_color = x_95;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_10 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_10;
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}
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