mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 04:11:25 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
31 lines
871 B
Plaintext
31 lines
871 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 frag_color_param [[user(locn0)]];
|
|
};
|
|
struct tint_symbol_3 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
|
|
float4 const x_12 = *(tint_symbol_6);
|
|
*(tint_symbol_7) = x_12;
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
thread float4 tint_symbol_9 = 0.0f;
|
|
float4 const frag_color_param = tint_symbol_1.frag_color_param;
|
|
tint_symbol_8 = frag_color_param;
|
|
main_1(&(tint_symbol_8), &(tint_symbol_9));
|
|
main_out const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_9};
|
|
tint_symbol_3 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_4.x_GLF_color_1};
|
|
return tint_symbol_5;
|
|
}
|
|
|