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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
59 lines
1.3 KiB
HLSL
59 lines
1.3 KiB
HLSL
void set_float4(inout float4 vec, int idx, float val) {
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vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
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}
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int x = 0;
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float4 matrix_u = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int b = 0;
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float4 matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 x_42 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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x = 4;
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{
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for(; (x >= 1); x = (x - 1)) {
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set_float4(matrix_u, x, 1.0f);
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}
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}
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b = 4;
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while (true) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_55 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
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if ((x_55 < -1.0f)) {
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} else {
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break;
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}
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const int x_14 = b;
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if ((b > 1)) {
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x_42 = min(matrix_b, matrix_b);
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} else {
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x_42 = matrix_u;
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}
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const float x_67 = x_42.y;
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set_float4(matrix_b, x_14, x_67);
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{
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b = (b - 1);
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}
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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