Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

55 lines
1.3 KiB
HLSL

void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f);
int GLF_live15i = 0;
float4 GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f);
int GLF_live15i_1 = 0;
GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f);
GLF_live15i = 0;
{
for(; (GLF_live15i < 4); GLF_live15i = (GLF_live15i + 1)) {
if ((GLF_live15i >= 3)) {
break;
}
const float x_49 = GLF_live15c.y;
if ((x_49 >= 1.0f)) {
set_float4(GLF_live15c, GLF_live15i, 1.0f);
}
}
}
GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f);
GLF_live15i_1 = 0;
{
for(; (GLF_live15i_1 < 4); GLF_live15i_1 = (GLF_live15i_1 + 1)) {
if ((GLF_live15i_1 >= 3)) {
break;
}
const float x_64 = GLF_live15d.y;
if ((x_64 >= 1.0f)) {
set_float4(GLF_live15d, GLF_live15i_1, 1.0f);
}
}
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}