Ben Clayton ed60a9905c transform: LoopToForLoop - fix bad emission
For loops only support assignments or function calls for the continuing statement.

Fixed: tint:1064
Change-Id: I07065b2119e7b9f97ca7e46b1464fd72333ca429
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60212
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-07-29 18:05:19 +00:00

77 lines
1.6 KiB
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int i_1 = 0;
int i_2 = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
const float x_35 = asfloat(x_7[0].y);
if ((x_35 < 0.0f)) {
} else {
bool x_42 = false;
const float x_41 = gl_FragCoord.y;
x_42 = (x_41 < -1.0f);
if (x_42) {
} else {
while (true) {
if ((i >= 256)) {
break;
}
while (true) {
i_1 = 0;
{
for(; (i_1 < 1); i_1 = (i_1 + 1)) {
if (x_42) {
i_2 = 0;
{
for(; (i_2 < 1); i_2 = (i_2 + 1)) {
}
}
continue;
}
return;
}
}
{
if (false) {
} else {
break;
}
}
}
{
if (false) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}