Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

86 lines
2.0 KiB
HLSL

void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll1 = 0;
int rows = 0;
int ll4 = 0;
int ll2 = 0;
int c = 0;
float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll3 = 0;
int d = 0;
int r = 0;
float sums[9] = (float[9])0;
int idx = 0;
m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
ll1 = 0;
rows = 2;
while (true) {
if (true) {
} else {
break;
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
if ((ll1 >= 5)) {
break;
}
ll1 = (ll1 + 1);
ll4 = 10;
ll2 = 0;
c = 0;
{
for(; (c < 1); c = (c + 1)) {
if ((ll2 >= 0)) {
break;
}
ll2 = (ll2 + 1);
tempm43 = m43;
ll3 = 0;
d = 0;
{
for(; (1 < ll4); d = (d + 1)) {
bool tint_tmp = (d >= 0);
if (tint_tmp) {
tint_tmp = (d < 4);
}
bool tint_tmp_1 = (r >= 0);
if (tint_tmp_1) {
tint_tmp_1 = (r < 3);
}
set_float3(tempm43[((tint_tmp) ? d : 0)], ((tint_tmp_1) ? r : 0), 1.0f);
}
}
bool tint_tmp_2 = (idx >= 0);
if (tint_tmp_2) {
tint_tmp_2 = (idx < 9);
}
const int x_111 = ((tint_tmp_2) ? idx : 0);
const float x_113 = m43[c].y;
const float x_115 = sums[x_111];
sums[x_111] = (x_115 + x_113);
}
}
idx = (idx + 1);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}