84 lines
3.2 KiB
HLSL
84 lines
3.2 KiB
HLSL
ByteAddressBuffer sb : register(t0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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float2x2 sb_load_12(uint offset) {
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return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
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}
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float2x3 sb_load_13(uint offset) {
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return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))));
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}
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float2x4 sb_load_14(uint offset) {
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return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))));
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}
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float3x2 sb_load_15(uint offset) {
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return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))));
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}
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float3x3 sb_load_16(uint offset) {
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return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))));
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}
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float3x4 sb_load_17(uint offset) {
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return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))));
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}
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float4x2 sb_load_18(uint offset) {
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return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u))));
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}
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float4x3 sb_load_19(uint offset) {
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return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u))));
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}
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float4x4 sb_load_20(uint offset) {
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return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u))));
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}
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typedef float3 sb_load_21_ret[2];
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sb_load_21_ret sb_load_21(uint offset) {
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float3 arr_1[2] = (float3[2])0;
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{
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for(uint i = 0u; (i < 2u); i = (i + 1u)) {
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arr_1[i] = asfloat(sb.Load3((offset + (i * 16u))));
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}
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}
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return arr_1;
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}
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void main_inner(uint idx) {
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const float scalar_f32 = asfloat(sb.Load((544u * idx)));
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const int scalar_i32 = asint(sb.Load(((544u * idx) + 4u)));
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const uint scalar_u32 = sb.Load(((544u * idx) + 8u));
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const float2 vec2_f32 = asfloat(sb.Load2(((544u * idx) + 16u)));
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const int2 vec2_i32 = asint(sb.Load2(((544u * idx) + 24u)));
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const uint2 vec2_u32 = sb.Load2(((544u * idx) + 32u));
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const float3 vec3_f32 = asfloat(sb.Load3(((544u * idx) + 48u)));
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const int3 vec3_i32 = asint(sb.Load3(((544u * idx) + 64u)));
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const uint3 vec3_u32 = sb.Load3(((544u * idx) + 80u));
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const float4 vec4_f32 = asfloat(sb.Load4(((544u * idx) + 96u)));
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const int4 vec4_i32 = asint(sb.Load4(((544u * idx) + 112u)));
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const uint4 vec4_u32 = sb.Load4(((544u * idx) + 128u));
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const float2x2 mat2x2_f32 = sb_load_12(((544u * idx) + 144u));
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const float2x3 mat2x3_f32 = sb_load_13(((544u * idx) + 160u));
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const float2x4 mat2x4_f32 = sb_load_14(((544u * idx) + 192u));
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const float3x2 mat3x2_f32 = sb_load_15(((544u * idx) + 224u));
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const float3x3 mat3x3_f32 = sb_load_16(((544u * idx) + 256u));
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const float3x4 mat3x4_f32 = sb_load_17(((544u * idx) + 304u));
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const float4x2 mat4x2_f32 = sb_load_18(((544u * idx) + 352u));
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const float4x3 mat4x3_f32 = sb_load_19(((544u * idx) + 384u));
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const float4x4 mat4x4_f32 = sb_load_20(((544u * idx) + 448u));
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const float3 arr2_vec3_f32[2] = sb_load_21(((544u * idx) + 512u));
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.idx);
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return;
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}
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