39 lines
662 B
GLSL
39 lines
662 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision highp float;
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struct S {
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f16mat3x2 matrix;
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uint pad;
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f16vec3 vector;
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uint pad_1;
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uint pad_2;
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};
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struct S_std140 {
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f16vec2 matrix_0;
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f16vec2 matrix_1;
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f16vec2 matrix_2;
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uint pad;
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f16vec3 vector;
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uint pad_1;
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uint pad_2;
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};
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layout(binding = 0, std140) uniform data_block_std140_ubo {
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S_std140 inner;
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} data;
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f16mat3x2 load_data_inner_matrix() {
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return f16mat3x2(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2);
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}
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void tint_symbol() {
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f16vec2 x = (load_data_inner_matrix() * data.inner.vector);
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}
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void main() {
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tint_symbol();
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return;
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}
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