72 lines
1.9 KiB
WebGPU Shading Language
72 lines
1.9 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 4u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(1) var<uniform> x_7 : buf1;
|
|
|
|
@group(0) @binding(0) var<uniform> x_9 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var f : f32;
|
|
var arr : array<f32, 10u>;
|
|
f = 2.0;
|
|
let x_37 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_39 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_41 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_43 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_45 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_47 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_49 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_50 : f32 = f;
|
|
let x_52 : f32 = x_7.x_GLF_uniform_float_values[1].el;
|
|
let x_55 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
let x_57 : f32 = x_7.x_GLF_uniform_float_values[0].el;
|
|
arr = array<f32, 10u>(x_37, x_39, x_41, x_43, x_45, x_47, x_49, pow(x_50, x_52), x_55, x_57);
|
|
let x_60 : i32 = x_9.x_GLF_uniform_int_values[0].el;
|
|
let x_62 : f32 = arr[x_60];
|
|
let x_65 : i32 = x_9.x_GLF_uniform_int_values[3].el;
|
|
if ((i32(x_62) == x_65)) {
|
|
let x_71 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
let x_74 : i32 = x_9.x_GLF_uniform_int_values[2].el;
|
|
let x_77 : i32 = x_9.x_GLF_uniform_int_values[2].el;
|
|
let x_80 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
x_GLF_color = vec4<f32>(f32(x_71), f32(x_74), f32(x_77), f32(x_80));
|
|
} else {
|
|
let x_84 : i32 = x_9.x_GLF_uniform_int_values[2].el;
|
|
let x_85 : f32 = f32(x_84);
|
|
x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|