dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-compares-l.../0-opt.wgsl

58 lines
1.3 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_7 : buf1;
fn main_1() {
let x_29 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_32 : f32 = x_5.x_GLF_uniform_float_values[0].el;
if ((ldexp(x_29, 10000) == x_32)) {
let x_38 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_41 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_44 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_47 : i32 = x_7.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47));
} else {
let x_51 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_54 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_57 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_60 : i32 = x_7.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_51), f32(x_54), f32(x_57), f32(x_60));
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}