79 lines
1.7 KiB
WebGPU Shading Language
79 lines
1.7 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct buf2 {
|
|
one : f32,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 2u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
@group(0) @binding(2) var<uniform> x_11 : buf2;
|
|
|
|
@group(0) @binding(1) var<uniform> x_13 : buf1;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var f0 : f32;
|
|
var f1 : f32;
|
|
var f2 : f32;
|
|
var f3 : f32;
|
|
let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
f0 = x_36;
|
|
let x_38 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
let x_39 : f32 = f0;
|
|
f1 = (x_38 * pow(x_39, 4.0));
|
|
let x_43 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
let x_44 : f32 = f0;
|
|
f2 = (x_43 * pow(x_44, 4.0));
|
|
let x_47 : f32 = f1;
|
|
let x_48 : f32 = f2;
|
|
let x_51 : f32 = x_11.one;
|
|
let x_53 : f32 = f0;
|
|
f3 = sqrt((((x_47 - x_48) - x_51) + x_53));
|
|
let x_56 : f32 = f3;
|
|
let x_59 : i32 = x_13.x_GLF_uniform_int_values[0].el;
|
|
if ((i32(x_56) == x_59)) {
|
|
let x_65 : i32 = x_13.x_GLF_uniform_int_values[0].el;
|
|
let x_68 : i32 = x_13.x_GLF_uniform_int_values[1].el;
|
|
let x_71 : i32 = x_13.x_GLF_uniform_int_values[1].el;
|
|
let x_74 : i32 = x_13.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_65), f32(x_68), f32(x_71), f32(x_74));
|
|
} else {
|
|
let x_78 : i32 = x_13.x_GLF_uniform_int_values[1].el;
|
|
let x_79 : f32 = f32(x_78);
|
|
x_GLF_color = vec4<f32>(x_79, x_79, x_79, x_79);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|