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This changes puts descriptor pools in the BindGroupLayout so that they can be reused between descriptors with the same layout. This makes the DrawCallPerf.Run/Vulkan_NoReuseBindGroups benchmark go from 1400ns to 800ns per run. BUG=dawn::256 Change-Id: Ia9baf7f998d9ff4d552e255c80069b67c6a9ac40 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12920 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
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#define DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
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#include "common/SerialQueue.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include <vector>
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namespace dawn_native { namespace vulkan {
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class BindGroupLayout;
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class Device;
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// Handles everything related to descriptor sets that isn't tied to a particular
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// BindGroupLayout.
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class DescriptorSetService {
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public:
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DescriptorSetService(Device* device);
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~DescriptorSetService();
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// Will call layout->FinishDeallocation when the serial is passed.
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void AddDeferredDeallocation(BindGroupLayout* layout, size_t index);
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void Tick(Serial completedSerial);
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private:
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Device* mDevice;
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struct Deallocation {
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Ref<BindGroupLayout> layout;
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size_t index;
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};
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SerialQueue<Deallocation> mDeallocations;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
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