180 lines
6.8 KiB
C++
180 lines
6.8 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_SHADERMODULE_H_
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#define DAWNNATIVE_SHADERMODULE_H_
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#include "common/Constants.h"
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#include "common/ityp_array.h"
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#include "dawn_native/BindingInfo.h"
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#include "dawn_native/CachedObject.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/dawn_platform.h"
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#include <bitset>
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#include <map>
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#include <unordered_map>
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#include <vector>
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namespace tint {
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class Program;
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namespace transform {
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class Transform;
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class VertexPulling;
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} // namespace transform
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} // namespace tint
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namespace spirv_cross {
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class Compiler;
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}
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namespace dawn_native {
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struct EntryPointMetadata;
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// A map from name to EntryPointMetadata.
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using EntryPointMetadataTable =
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std::unordered_map<std::string, std::unique_ptr<EntryPointMetadata>>;
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struct ShaderModuleParseResult {
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ShaderModuleParseResult();
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~ShaderModuleParseResult();
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ShaderModuleParseResult(ShaderModuleParseResult&& rhs);
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ShaderModuleParseResult& operator=(ShaderModuleParseResult&& rhs);
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std::unique_ptr<tint::Program> tintProgram;
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std::vector<uint32_t> spirv;
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};
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ResultOrError<ShaderModuleParseResult> ValidateShaderModuleDescriptor(
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DeviceBase* device,
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const ShaderModuleDescriptor* descriptor);
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MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device,
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const EntryPointMetadata& entryPoint,
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const PipelineLayoutBase* layout);
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RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint,
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const PipelineLayoutBase* layout);
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ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform,
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const tint::Program* program);
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std::unique_ptr<tint::transform::VertexPulling> MakeVertexPullingTransform(
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const VertexStateDescriptor& vertexState,
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const std::string& entryPoint,
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BindGroupIndex pullingBufferBindingSet);
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// Contains all the reflection data for a valid (ShaderModule, entryPoint, stage). They are
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// stored in the ShaderModuleBase and destroyed only when the shader program is destroyed so
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// pointers to EntryPointMetadata are safe to store as long as you also keep a Ref to the
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// ShaderModuleBase.
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struct EntryPointMetadata {
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// Per-binding shader metadata contains some SPIRV specific information in addition to
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// most of the frontend per-binding information.
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struct ShaderBindingInfo : BindingInfo {
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// The SPIRV ID of the resource.
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uint32_t id;
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uint32_t base_type_id;
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private:
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// Disallow access to unused members.
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using BindingInfo::visibility;
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};
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// bindings[G][B] is the reflection data for the binding defined with
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// [[group=G, binding=B]] in WGSL / SPIRV.
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using BindingGroupInfoMap = std::map<BindingNumber, ShaderBindingInfo>;
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using BindingInfoArray = ityp::array<BindGroupIndex, BindingGroupInfoMap, kMaxBindGroups>;
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BindingInfoArray bindings;
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// The set of vertex attributes this entryPoint uses.
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std::bitset<kMaxVertexAttributes> usedVertexAttributes;
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// An array to record the basic types (float, int and uint) of the fragment shader outputs.
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ityp::array<ColorAttachmentIndex, wgpu::TextureComponentType, kMaxColorAttachments>
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fragmentOutputFormatBaseTypes;
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ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> fragmentOutputsWritten;
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// The local workgroup size declared for a compute entry point (or 0s otehrwise).
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Origin3D localWorkgroupSize;
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// The shader stage for this binding.
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SingleShaderStage stage;
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};
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class ShaderModuleBase : public CachedObject {
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public:
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ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModuleBase() override;
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static ShaderModuleBase* MakeError(DeviceBase* device);
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// Return true iff the program has an entrypoint called `entryPoint`.
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bool HasEntryPoint(const std::string& entryPoint) const;
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// Returns the metadata for the given `entryPoint`. HasEntryPoint with the same argument
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// must be true.
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const EntryPointMetadata& GetEntryPoint(const std::string& entryPoint) const;
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// Functions necessary for the unordered_set<ShaderModuleBase*>-based cache.
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size_t ComputeContentHash() override;
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struct EqualityFunc {
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bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const;
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};
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const std::vector<uint32_t>& GetSpirv() const;
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const tint::Program* GetTintProgram() const;
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ResultOrError<std::vector<uint32_t>> GeneratePullingSpirv(
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const std::vector<uint32_t>& spirv,
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const VertexStateDescriptor& vertexState,
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const std::string& entryPoint,
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BindGroupIndex pullingBufferBindingSet) const;
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ResultOrError<std::vector<uint32_t>> GeneratePullingSpirv(
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const tint::Program* program,
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const VertexStateDescriptor& vertexState,
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const std::string& entryPoint,
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BindGroupIndex pullingBufferBindingSet) const;
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protected:
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MaybeError InitializeBase(ShaderModuleParseResult* parseResult);
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private:
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ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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// The original data in the descriptor for caching.
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enum class Type { Undefined, Spirv, Wgsl };
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Type mType;
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std::vector<uint32_t> mOriginalSpirv;
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std::string mWgsl;
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// Data computed from what is in the descriptor. mSpirv is set iff !UseTintGenerator while
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// mTintProgram is set iff UseTintGenerator.
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EntryPointMetadataTable mEntryPoints;
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std::vector<uint32_t> mSpirv;
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std::unique_ptr<tint::Program> mTintProgram;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_SHADERMODULE_H_
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