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This has been removed from WGSL and is now deprecated in Tint. Bug: tint:1324 Change-Id: Ic187ce3c5ce0723db6f3ca6483e9f5e73ce27acc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72880 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Corentin Wallez <cwallez@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
153 lines
5.3 KiB
C++
153 lines
5.3 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/WGPUHelpers.h"
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#include <array>
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class ComputeCopyStorageBufferTests : public DawnTest {
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public:
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static constexpr int kInstances = 4;
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static constexpr int kUintsPerInstance = 4;
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static constexpr int kNumUints = kInstances * kUintsPerInstance;
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void BasicTest(const char* shader);
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};
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void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
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// Set up shader and pipeline
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auto module = utils::CreateShaderModule(device, shader);
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.compute.module = module;
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csDesc.compute.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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// Set up src storage buffer
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wgpu::BufferDescriptor srcDesc;
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srcDesc.size = kNumUints * sizeof(uint32_t);
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srcDesc.usage =
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer src = device.CreateBuffer(&srcDesc);
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std::array<uint32_t, kNumUints> expected;
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for (uint32_t i = 0; i < kNumUints; ++i) {
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expected[i] = (i + 1u) * 0x11111111u;
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}
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queue.WriteBuffer(src, 0, expected.data(), sizeof(expected));
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), src, 0, kNumUints);
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// Set up dst storage buffer
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wgpu::BufferDescriptor dstDesc;
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dstDesc.size = kNumUints * sizeof(uint32_t);
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dstDesc.usage =
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
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std::array<uint32_t, kNumUints> zero{};
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queue.WriteBuffer(dst, 0, zero.data(), sizeof(zero));
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// Set up bind group and issue dispatch
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, src, 0, kNumUints * sizeof(uint32_t)},
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{1, dst, 0, kNumUints * sizeof(uint32_t)},
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});
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wgpu::CommandBuffer commands;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(kInstances);
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pass.EndPass();
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commands = encoder.Finish();
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}
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), dst, 0, kNumUints);
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}
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// Test that a trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) {
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BasicTest(R"(
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struct Buf {
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s : array<vec4<u32>, 4>;
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};
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[[group(0), binding(0)]] var<storage, read_write> src : Buf;
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[[group(0), binding(1)]] var<storage, read_write> dst : Buf;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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let index : u32 = GlobalInvocationID.x;
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if (index >= 4u) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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// Test that a slightly-less-trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
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BasicTest(R"(
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struct S {
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a : vec2<u32>;
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b : vec2<u32>;
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};
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struct Buf {
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s : array<S, 4>;
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};
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[[group(0), binding(0)]] var<storage, read_write> src : Buf;
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[[group(0), binding(1)]] var<storage, read_write> dst : Buf;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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let index : u32 = GlobalInvocationID.x;
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if (index >= 4u) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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// Test that a trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) {
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BasicTest(R"(
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struct Buf {
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s : array<vec4<u32>>;
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};
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[[group(0), binding(0)]] var<storage, read_write> src : Buf;
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[[group(0), binding(1)]] var<storage, read_write> dst : Buf;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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let index : u32 = GlobalInvocationID.x;
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if (index >= 4u) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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DAWN_INSTANTIATE_TEST(ComputeCopyStorageBufferTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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