49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float4 ref;
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};
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void main_1(const constant buf0* const tint_symbol_3, thread float4* const tint_symbol_4) {
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float f = 0.0f;
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float4 v = 0.0f;
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f = determinant(float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)));
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float const x_33 = f;
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float const x_35 = f;
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float const x_37 = f;
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float const x_39 = f;
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v = float4(sin(x_33), cos(x_35), exp2(x_37), log(x_39));
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float4 const x_42 = v;
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float4 const x_44 = (*(tint_symbol_3)).ref;
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if ((distance(x_42, x_44) < 0.100000001f)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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main_out tint_symbol_inner(const constant buf0* const tint_symbol_5, thread float4* const tint_symbol_6) {
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main_1(tint_symbol_5, tint_symbol_6);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(const constant buf0* tint_symbol_7 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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main_out const inner_result = tint_symbol_inner(tint_symbol_7, &(tint_symbol_8));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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