23 lines
381 B
WebGPU Shading Language
23 lines
381 B
WebGPU Shading Language
fn clamp_1a32e3() {
|
|
var arg_0 = vec4<i32>(1);
|
|
var arg_1 = vec4<i32>(1);
|
|
var arg_2 = vec4<i32>(1);
|
|
var res : vec4<i32> = clamp(arg_0, arg_1, arg_2);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
clamp_1a32e3();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
clamp_1a32e3();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
clamp_1a32e3();
|
|
}
|