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Bug: dawn:1450 Test: dawn_unittests Change-Id: I9b8d3ce0cdfc557bd1ac0be8f0ab0f1acac88718 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92700 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
424 lines
21 KiB
C++
424 lines
21 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <algorithm>
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#include <vector>
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#include "dawn/common/Constants.h"
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#include "dawn/common/Math.h"
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#include "dawn/tests/DawnTest.h"
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#include "dawn/utils/ComboRenderPipelineDescriptor.h"
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#include "dawn/utils/TestUtils.h"
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#include "dawn/utils/WGPUHelpers.h"
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namespace {
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using Format = wgpu::TextureFormat;
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using Aspect = wgpu::TextureAspect;
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using Usage = wgpu::TextureUsage;
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using Dimension = wgpu::TextureDimension;
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using DepthOrArrayLayers = uint32_t;
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using MipCount = uint32_t;
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using Mip = uint32_t;
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using SampleCount = uint32_t;
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DAWN_TEST_PARAM_STRUCT(Params,
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Format,
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Aspect,
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Usage,
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Dimension,
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DepthOrArrayLayers,
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MipCount,
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Mip,
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SampleCount);
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template <typename T>
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class ExpectNonZero : public detail::CustomTextureExpectation {
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public:
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uint32_t DataSize() override { return sizeof(T); }
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testing::AssertionResult Check(const void* data, size_t size) override {
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ASSERT(size % DataSize() == 0 && size > 0);
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const T* actual = static_cast<const T*>(data);
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T value = *actual;
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if (value == T(0)) {
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return testing::AssertionFailure()
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<< "Expected data to be non-zero, was " << value << std::endl;
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}
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for (size_t i = 0; i < size / DataSize(); ++i) {
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if (actual[i] != value) {
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return testing::AssertionFailure()
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<< "Expected data[" << i << "] to match non-zero value " << value
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<< ", actual " << actual[i] << std::endl;
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}
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}
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return testing::AssertionSuccess();
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}
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};
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class NonzeroTextureCreationTests : public DawnTestWithParams<Params> {
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protected:
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constexpr static uint32_t kSize = 128;
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std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
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if (GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
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SupportsFeatures({wgpu::FeatureName::TextureCompressionBC})) {
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return {wgpu::FeatureName::TextureCompressionBC};
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}
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return {};
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}
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void Run() {
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DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
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!SupportsFeatures({wgpu::FeatureName::TextureCompressionBC}));
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// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support
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// reading from Snorm textures.
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DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::RGBA8Snorm &&
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HasToggleEnabled("disable_snorm_read"));
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// TODO(crbug.com/dawn/791): Determine Intel specific platforms this occurs on, and
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// implement a workaround on all backends (happens on Windows too, but not on our test
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// machines).
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DAWN_SUPPRESS_TEST_IF((GetParam().mFormat == wgpu::TextureFormat::Depth32Float ||
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GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8) &&
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IsMetal() && IsIntel() && GetParam().mMip != 0);
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// TODO(crbug.com/dawn/1071): Implement a workaround on Intel/Metal backends.
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DAWN_SUPPRESS_TEST_IF((GetParam().mFormat == wgpu::TextureFormat::R8Unorm ||
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GetParam().mFormat == wgpu::TextureFormat::RG8Unorm) &&
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GetParam().mMipCount > 1 &&
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HasToggleEnabled("disable_r8_rg8_mipmaps"));
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// TODO(crbug.com/dawn/667): ANGLE claims to support NV_read_stencil, but won't read
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// correctly from a DEPTH32F_STENCIL8 texture.
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
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GetParam().mAspect == wgpu::TextureAspect::StencilOnly && IsANGLE());
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// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support
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// reading depth.
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DAWN_TEST_UNSUPPORTED_IF(GetParam().mAspect == wgpu::TextureAspect::DepthOnly &&
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HasToggleEnabled("disable_depth_read"));
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// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support
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// reading stencil.
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DAWN_TEST_UNSUPPORTED_IF(GetParam().mAspect == wgpu::TextureAspect::StencilOnly &&
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HasToggleEnabled("disable_stencil_read"));
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// GL may support the feature, but reading data back is not implemented.
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DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
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(IsOpenGL() || IsOpenGLES()));
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = GetParam().mDimension;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depthOrArrayLayers = GetParam().mDepthOrArrayLayers;
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descriptor.sampleCount = GetParam().mSampleCount;
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descriptor.format = GetParam().mFormat;
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descriptor.usage = GetParam().mUsage;
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descriptor.mipLevelCount = GetParam().mMipCount;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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uint32_t mip = GetParam().mMip;
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uint32_t mipSize = std::max(kSize >> mip, 1u);
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uint32_t depthOrArrayLayers = GetParam().mDimension == wgpu::TextureDimension::e3D
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? std::max(GetParam().mDepthOrArrayLayers >> mip, 1u)
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: GetParam().mDepthOrArrayLayers;
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switch (GetParam().mFormat) {
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case wgpu::TextureFormat::R8Unorm: {
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if (GetParam().mSampleCount > 1) {
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ExpectMultisampledFloatData(texture, mipSize, mipSize, 1,
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GetParam().mSampleCount, 0, mip,
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new ExpectNonZero<float>());
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} else {
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EXPECT_TEXTURE_EQ(new ExpectNonZero<uint8_t>(), texture, {0, 0, 0},
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{mipSize, mipSize, depthOrArrayLayers}, mip);
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}
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break;
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}
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case wgpu::TextureFormat::RG8Unorm: {
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if (GetParam().mSampleCount > 1) {
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ExpectMultisampledFloatData(texture, mipSize, mipSize, 2,
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GetParam().mSampleCount, 0, mip,
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new ExpectNonZero<float>());
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} else {
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EXPECT_TEXTURE_EQ(new ExpectNonZero<uint16_t>(), texture, {0, 0, 0},
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{mipSize, mipSize, depthOrArrayLayers}, mip);
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}
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break;
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}
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8Snorm: {
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if (GetParam().mSampleCount > 1) {
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ExpectMultisampledFloatData(texture, mipSize, mipSize, 4,
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GetParam().mSampleCount, 0, mip,
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new ExpectNonZero<float>());
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} else {
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EXPECT_TEXTURE_EQ(new ExpectNonZero<uint32_t>(), texture, {0, 0, 0},
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{mipSize, mipSize, depthOrArrayLayers}, mip);
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}
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break;
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}
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case wgpu::TextureFormat::Depth32Float: {
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EXPECT_TEXTURE_EQ(new ExpectNonZero<float>(), texture, {0, 0, 0},
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{mipSize, mipSize, depthOrArrayLayers}, mip);
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break;
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}
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case wgpu::TextureFormat::Depth24PlusStencil8: {
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switch (GetParam().mAspect) {
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case wgpu::TextureAspect::DepthOnly: {
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for (uint32_t arrayLayer = 0; arrayLayer < GetParam().mDepthOrArrayLayers;
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++arrayLayer) {
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ExpectSampledDepthData(texture, mipSize, mipSize, arrayLayer, mip,
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new ExpectNonZero<float>())
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<< "arrayLayer " << arrayLayer;
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}
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break;
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}
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case wgpu::TextureAspect::StencilOnly: {
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uint32_t texelCount = mipSize * mipSize * depthOrArrayLayers;
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std::vector<uint8_t> expectedStencil(texelCount, 1);
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EXPECT_TEXTURE_EQ(expectedStencil.data(), texture, {0, 0, 0},
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{mipSize, mipSize, depthOrArrayLayers}, mip,
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wgpu::TextureAspect::StencilOnly);
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break;
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}
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default:
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UNREACHABLE();
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}
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break;
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}
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case wgpu::TextureFormat::BC1RGBAUnorm: {
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// Set buffer with dirty data so we know it is cleared by the lazy cleared
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// texture copy
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uint32_t blockWidth = utils::GetTextureFormatBlockWidth(GetParam().mFormat);
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uint32_t blockHeight = utils::GetTextureFormatBlockHeight(GetParam().mFormat);
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wgpu::Extent3D copySize = {Align(mipSize, blockWidth), Align(mipSize, blockHeight),
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depthOrArrayLayers};
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uint32_t bytesPerRow =
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utils::GetMinimumBytesPerRow(GetParam().mFormat, copySize.width);
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uint32_t rowsPerImage = copySize.height / blockHeight;
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uint64_t bufferSize = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage,
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copySize, GetParam().mFormat);
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std::vector<uint8_t> data(bufferSize, 100);
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wgpu::Buffer bufferDst = utils::CreateBufferFromData(
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device, data.data(), bufferSize, wgpu::BufferUsage::CopySrc);
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wgpu::ImageCopyBuffer imageCopyBuffer =
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utils::CreateImageCopyBuffer(bufferDst, 0, bytesPerRow, rowsPerImage);
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wgpu::ImageCopyTexture imageCopyTexture =
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utils::CreateImageCopyTexture(texture, mip, {0, 0, 0});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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uint32_t copiedWidthInBytes = utils::GetTexelBlockSizeInBytes(GetParam().mFormat) *
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copySize.width / blockWidth;
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uint8_t* d = data.data();
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for (uint32_t z = 0; z < depthOrArrayLayers; ++z) {
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for (uint32_t row = 0; row < copySize.height / blockHeight; ++row) {
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std::fill_n(d, copiedWidthInBytes, 1);
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d += bytesPerRow;
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}
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}
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EXPECT_BUFFER_U8_RANGE_EQ(data.data(), bufferDst, 0, bufferSize);
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break;
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}
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default:
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UNREACHABLE();
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}
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}
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};
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class NonzeroNonrenderableTextureCreationTests : public NonzeroTextureCreationTests {};
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class NonzeroCompressedTextureCreationTests : public NonzeroTextureCreationTests {};
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class NonzeroDepthTextureCreationTests : public NonzeroTextureCreationTests {};
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class NonzeroDepthStencilTextureCreationTests : public NonzeroTextureCreationTests {};
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class NonzeroMultisampledTextureCreationTests : public NonzeroTextureCreationTests {};
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} // anonymous namespace
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// Test that texture clears to a non-zero value because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, TextureCreationClears) {
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Run();
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}
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// Test that texture clears to a non-zero value because toggle is enabled.
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TEST_P(NonzeroNonrenderableTextureCreationTests, TextureCreationClears) {
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Run();
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}
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// Test that texture clears to a non-zero value because toggle is enabled.
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TEST_P(NonzeroCompressedTextureCreationTests, TextureCreationClears) {
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Run();
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}
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// Test that texture clears to a non-zero value because toggle is enabled.
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TEST_P(NonzeroDepthTextureCreationTests, TextureCreationClears) {
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Run();
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}
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// Test that texture clears to a non-zero value because toggle is enabled.
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TEST_P(NonzeroDepthStencilTextureCreationTests, TextureCreationClears) {
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Run();
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}
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// Test that texture clears to a non-zero value because toggle is enabled.
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TEST_P(NonzeroMultisampledTextureCreationTests, TextureCreationClears) {
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Run();
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}
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DAWN_INSTANTIATE_TEST_P(
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NonzeroTextureCreationTests,
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{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm},
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{wgpu::TextureAspect::All},
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{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc),
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wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D},
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{1u, 7u}, // depth or array layers
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{4u}, // mip count
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{0u, 1u, 2u, 3u}, // mip
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{1u} // sample count
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);
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DAWN_INSTANTIATE_TEST_P(NonzeroNonrenderableTextureCreationTests,
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{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::RGBA8Snorm},
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{wgpu::TextureAspect::All},
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{wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D},
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{1u, 7u}, // depth or array layers
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{4u}, // mip count
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{0u, 1u, 2u, 3u}, // mip
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{1u} // sample count
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);
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DAWN_INSTANTIATE_TEST_P(NonzeroCompressedTextureCreationTests,
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{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::BC1RGBAUnorm},
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{wgpu::TextureAspect::All},
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{wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D},
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{1u, 7u}, // depth or array layers
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{4u}, // mip count
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{0u, 1u, 2u, 3u}, // mip
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{1u} // sample count
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);
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DAWN_INSTANTIATE_TEST_P(NonzeroDepthTextureCreationTests,
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{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::Depth32Float},
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{wgpu::TextureAspect::DepthOnly},
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{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment |
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wgpu::TextureUsage::CopySrc),
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wgpu::TextureUsage::CopySrc},
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{wgpu::TextureDimension::e2D},
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{1u, 7u}, // depth or array layers
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{4u}, // mip count
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{0u, 1u, 2u, 3u}, // mip
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{1u} // sample count
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);
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DAWN_INSTANTIATE_TEST_P(
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NonzeroDepthStencilTextureCreationTests,
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{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::Depth24PlusStencil8},
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{wgpu::TextureAspect::DepthOnly, wgpu::TextureAspect::StencilOnly},
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{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
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wgpu::TextureUsage::TextureBinding),
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wgpu::TextureUsage(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc)},
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{wgpu::TextureDimension::e2D},
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{1u, 7u}, // depth or array layers
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{4u}, // mip count
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{0u, 1u, 2u, 3u}, // mip
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{1u} // sample count
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);
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DAWN_INSTANTIATE_TEST_P(
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NonzeroMultisampledTextureCreationTests,
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{D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"})},
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{wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm},
|
|
{wgpu::TextureAspect::All},
|
|
{wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding)},
|
|
{wgpu::TextureDimension::e2D},
|
|
{1u}, // depth or array layers
|
|
{1u}, // mip count
|
|
{0u}, // mip
|
|
{4u} // sample count
|
|
);
|