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This CL adds explicit to various single argument constructors. The explicit is removed from zero argument constructors. None of these changes required call sites to change. Bug: dawn:1339 Change-Id: I7dfcf1b393e7dd379e29cd9bc613cb0626a9a967 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86365 Auto-Submit: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
275 lines
7.9 KiB
C++
275 lines
7.9 KiB
C++
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file is a copy of Chromium's /src/base/containers/linked_list.h with the following
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// modifications:
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// - Added iterators for ranged based iterations
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// - Added in list check before removing node to prevent segfault, now returns true iff removed
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// - Added MoveInto functionality for moving list elements to another list
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#ifndef SRC_DAWN_COMMON_LINKEDLIST_H_
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#define SRC_DAWN_COMMON_LINKEDLIST_H_
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#include "dawn/common/Assert.h"
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// Simple LinkedList type. (See the Q&A section to understand how this
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// differs from std::list).
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//
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// To use, start by declaring the class which will be contained in the linked
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// list, as extending LinkNode (this gives it next/previous pointers).
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//
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// class MyNodeType : public LinkNode<MyNodeType> {
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// ...
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// };
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//
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// Next, to keep track of the list's head/tail, use a LinkedList instance:
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//
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// LinkedList<MyNodeType> list;
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//
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// To add elements to the list, use any of LinkedList::Append,
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// LinkNode::InsertBefore, or LinkNode::InsertAfter:
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//
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// LinkNode<MyNodeType>* n1 = ...;
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// LinkNode<MyNodeType>* n2 = ...;
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// LinkNode<MyNodeType>* n3 = ...;
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//
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// list.Append(n1);
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// list.Append(n3);
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// n3->InsertBefore(n3);
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//
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// Lastly, to iterate through the linked list forwards:
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//
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// for (LinkNode<MyNodeType>* node = list.head();
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// node != list.end();
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// node = node->next()) {
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// MyNodeType* value = node->value();
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// ...
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// }
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//
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// for (LinkNode<MyNodeType*> node : list) {
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// MyNodeType* value = node->value();
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// ...
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// }
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//
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// Or to iterate the linked list backwards:
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//
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// for (LinkNode<MyNodeType>* node = list.tail();
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// node != list.end();
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// node = node->previous()) {
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// MyNodeType* value = node->value();
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// ...
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// }
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//
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// Questions and Answers:
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//
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// Q. Should I use std::list or base::LinkedList?
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//
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// A. The main reason to use base::LinkedList over std::list is
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// performance. If you don't care about the performance differences
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// then use an STL container, as it makes for better code readability.
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//
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// Comparing the performance of base::LinkedList<T> to std::list<T*>:
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//
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// * Erasing an element of type T* from base::LinkedList<T> is
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// an O(1) operation. Whereas for std::list<T*> it is O(n).
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// That is because with std::list<T*> you must obtain an
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// iterator to the T* element before you can call erase(iterator).
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//
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// * Insertion operations with base::LinkedList<T> never require
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// heap allocations.
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//
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// Q. How does base::LinkedList implementation differ from std::list?
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//
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// A. Doubly-linked lists are made up of nodes that contain "next" and
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// "previous" pointers that reference other nodes in the list.
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//
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// With base::LinkedList<T>, the type being inserted already reserves
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// space for the "next" and "previous" pointers (base::LinkNode<T>*).
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// Whereas with std::list<T> the type can be anything, so the implementation
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// needs to glue on the "next" and "previous" pointers using
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// some internal node type.
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// Forward declarations of the types in order for recursive referencing and friending.
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template <typename T>
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class LinkNode;
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template <typename T>
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class LinkedList;
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template <typename T>
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class LinkNode {
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public:
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LinkNode() : previous_(nullptr), next_(nullptr) {
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}
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LinkNode(LinkNode<T>* previous, LinkNode<T>* next) : previous_(previous), next_(next) {
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}
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LinkNode(LinkNode<T>&& rhs) {
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next_ = rhs.next_;
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rhs.next_ = nullptr;
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previous_ = rhs.previous_;
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rhs.previous_ = nullptr;
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// If the node belongs to a list, next_ and previous_ are both non-null.
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// Otherwise, they are both null.
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if (next_) {
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next_->previous_ = this;
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previous_->next_ = this;
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}
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}
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// Insert |this| into the linked list, before |e|.
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void InsertBefore(LinkNode<T>* e) {
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this->next_ = e;
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this->previous_ = e->previous_;
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e->previous_->next_ = this;
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e->previous_ = this;
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}
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// Insert |this| into the linked list, after |e|.
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void InsertAfter(LinkNode<T>* e) {
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this->next_ = e->next_;
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this->previous_ = e;
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e->next_->previous_ = this;
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e->next_ = this;
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}
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// Check if |this| is in a list.
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bool IsInList() const {
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ASSERT((this->previous_ == nullptr) == (this->next_ == nullptr));
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return this->next_ != nullptr;
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}
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// Remove |this| from the linked list. Returns true iff removed from a list.
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bool RemoveFromList() {
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if (!IsInList()) {
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return false;
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}
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this->previous_->next_ = this->next_;
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this->next_->previous_ = this->previous_;
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// next() and previous() return non-null if and only this node is not in any list.
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this->next_ = nullptr;
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this->previous_ = nullptr;
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return true;
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}
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LinkNode<T>* previous() const {
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return previous_;
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}
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LinkNode<T>* next() const {
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return next_;
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}
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// Cast from the node-type to the value type.
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const T* value() const {
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return static_cast<const T*>(this);
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}
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T* value() {
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return static_cast<T*>(this);
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}
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private:
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friend class LinkedList<T>;
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LinkNode<T>* previous_;
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LinkNode<T>* next_;
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};
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template <typename T>
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class LinkedList {
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public:
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// The "root" node is self-referential, and forms the basis of a circular
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// list (root_.next() will point back to the start of the list,
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// and root_->previous() wraps around to the end of the list).
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LinkedList() : root_(&root_, &root_) {
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}
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~LinkedList() {
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// If any LinkNodes still exist in the LinkedList, there will be outstanding references to
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// root_ even after it has been freed. We should remove root_ from the list to prevent any
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// future access.
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root_.RemoveFromList();
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}
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// Appends |e| to the end of the linked list.
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void Append(LinkNode<T>* e) {
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e->InsertBefore(&root_);
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}
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// Moves all elements (in order) of the list and appends them into |l| leaving the list empty.
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void MoveInto(LinkedList<T>* l) {
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if (empty()) {
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return;
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}
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l->root_.previous_->next_ = root_.next_;
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root_.next_->previous_ = l->root_.previous_;
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l->root_.previous_ = root_.previous_;
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root_.previous_->next_ = &l->root_;
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root_.next_ = &root_;
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root_.previous_ = &root_;
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}
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LinkNode<T>* head() const {
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return root_.next();
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}
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LinkNode<T>* tail() const {
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return root_.previous();
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}
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const LinkNode<T>* end() const {
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return &root_;
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}
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bool empty() const {
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return head() == end();
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}
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private:
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LinkNode<T> root_;
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};
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template <typename T>
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class LinkedListIterator {
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public:
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explicit LinkedListIterator(LinkNode<T>* node) : current_(node), next_(node->next()) {
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}
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// We keep an early reference to the next node in the list so that even if the current element
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// is modified or removed from the list, we have a valid next node.
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LinkedListIterator<T> const& operator++() {
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current_ = next_;
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next_ = current_->next();
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return *this;
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}
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bool operator!=(const LinkedListIterator<T>& other) const {
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return current_ != other.current_;
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}
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LinkNode<T>* operator*() const {
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return current_;
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}
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private:
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LinkNode<T>* current_;
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LinkNode<T>* next_;
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};
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template <typename T>
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LinkedListIterator<T> begin(LinkedList<T>& l) {
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return LinkedListIterator<T>(l.head());
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}
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// Free end function does't use LinkedList<T>::end because of it's const nature. Instead we wrap
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// around from tail.
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template <typename T>
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LinkedListIterator<T> end(LinkedList<T>& l) {
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return LinkedListIterator<T>(l.tail()->next());
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}
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#endif // SRC_DAWN_COMMON_LINKEDLIST_H_
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