19 lines
302 B
GLSL
19 lines
302 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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void f() {
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vec2 v2 = vec2((1.0f + 2.0f));
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vec3 v3 = vec3((1.0f + 2.0f));
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vec4 v4 = vec4((1.0f + 2.0f));
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}
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