dawn-cmake/test/tint/bug/tint/1677.wgsl.expected.glsl

21 lines
377 B
GLSL

#version 310 es
struct Input {
ivec3 position;
uint pad;
};
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
Input inner;
} tint_symbol;
void tint_symbol_1(uvec3 id) {
ivec3 pos = (tint_symbol.inner.position - ivec3(0));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_1(gl_GlobalInvocationID);
return;
}