21 lines
377 B
GLSL
21 lines
377 B
GLSL
#version 310 es
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struct Input {
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ivec3 position;
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uint pad;
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};
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layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
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Input inner;
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} tint_symbol;
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void tint_symbol_1(uvec3 id) {
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ivec3 pos = (tint_symbol.inner.position - ivec3(0));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol_1(gl_GlobalInvocationID);
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return;
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}
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