31 lines
1.0 KiB
HLSL
31 lines
1.0 KiB
HLSL
struct Output {
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float4 Position;
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float4 color;
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};
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struct tint_symbol_1 {
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uint VertexIndex : SV_VertexID;
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uint InstanceIndex : SV_InstanceID;
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};
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struct tint_symbol_2 {
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float4 color : TEXCOORD0;
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float4 Position : SV_Position;
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};
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Output main_inner(uint VertexIndex, uint InstanceIndex) {
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const float2 zv[4] = {(0.200000003f).xx, (0.300000012f).xx, (-0.100000001f).xx, (1.100000024f).xx};
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const float z = zv[InstanceIndex].x;
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Output output = (Output)0;
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output.Position = float4(0.5f, 0.5f, z, 1.0f);
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const float4 colors[4] = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), (1.0f).xxxx};
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output.color = colors[InstanceIndex];
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return output;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const Output inner_result = main_inner(tint_symbol.VertexIndex, tint_symbol.InstanceIndex);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.Position = inner_result.Position;
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wrapper_result.color = inner_result.color;
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return wrapper_result;
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}
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