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`tint::Program` will become the new public API object for a parsed shader program. For now, have Program be a simple wrapper around ast::Module so we can migrate Dawn's use of the public tint API. Add new Program variants of public APIs for places that returned or took a Module. Remove Reset() methods from Generators, they aren't used, and make the migration harder. Change-Id: Ic5bee46ceb109ea591ba7fec33685220b244a1ae Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/38540 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/writer/spirv/generator.h"
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#include <utility>
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namespace tint {
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namespace writer {
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namespace spirv {
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Generator::Generator(ast::Module module)
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: module_(std::move(module)),
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builder_(std::make_unique<Builder>(&module_)),
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writer_(std::make_unique<BinaryWriter>()) {}
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Generator::Generator(Program* program)
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: builder_(std::make_unique<Builder>(&program->module)),
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writer_(std::make_unique<BinaryWriter>()) {}
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Generator::~Generator() = default;
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bool Generator::Generate() {
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if (!builder_->Build()) {
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set_error(builder_->error());
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return false;
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}
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writer_->WriteHeader(builder_->id_bound());
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writer_->WriteBuilder(builder_.get());
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return true;
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}
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bool Generator::GenerateEntryPoint(ast::PipelineStage, const std::string&) {
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return false;
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}
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} // namespace spirv
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} // namespace writer
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} // namespace tint
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