dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-simplify-d.../0-opt.wgsl

61 lines
1.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var color : vec4<f32>;
let x_29 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_31 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_35 : f32 = x_6.x_GLF_uniform_float_values[1].el;
color = vec4<f32>(x_29, x_31, x_33, x_35);
let x_38 : i32 = x_8.x_GLF_uniform_int_values[1].el;
switch(((1 | x_38) ^ 1)) {
case 0: {
let x_44 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_46 : f32 = x_6.x_GLF_uniform_float_values[1].el;
color[x_44] = x_46;
}
default: {
}
}
let x_48 : vec4<f32> = color;
x_GLF_color = x_48;
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}