41 lines
905 B
WebGPU Shading Language
41 lines
905 B
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
let x_23 : f32 = x_5.x_GLF_uniform_float_values[1].el;
|
|
if ((inverseSqrt(x_23) < -1.0)) {
|
|
let x_30 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
|
|
} else {
|
|
let x_33 : f32 = x_5.x_GLF_uniform_float_values[1].el;
|
|
let x_35 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
let x_37 : f32 = x_5.x_GLF_uniform_float_values[0].el;
|
|
let x_39 : f32 = x_5.x_GLF_uniform_float_values[1].el;
|
|
x_GLF_color = vec4<f32>(x_33, x_35, x_37, x_39);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|