dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-value-tracking-inv.../0-opt.wgsl

41 lines
905 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_23 : f32 = x_5.x_GLF_uniform_float_values[1].el;
if ((inverseSqrt(x_23) < -1.0)) {
let x_30 : f32 = x_5.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
} else {
let x_33 : f32 = x_5.x_GLF_uniform_float_values[1].el;
let x_35 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_37 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_39 : f32 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_33, x_35, x_37, x_39);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}