103 lines
2.2 KiB
WebGPU Shading Language
103 lines
2.2 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 2u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_9 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var arr : array<f32, 5u>;
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var i : i32;
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var j : i32;
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_46 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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arr = array<f32, 5u>(x_38, x_40, x_42, x_44, x_46);
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let x_49 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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i = x_49;
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j = 0;
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loop {
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let x_54 : i32 = i;
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let x_56 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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if ((x_54 < x_56)) {
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} else {
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break;
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}
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let x_59 : i32 = j;
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if ((x_59 < -1)) {
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break;
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}
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let x_63 : i32 = j;
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let x_65 : f32 = arr[x_63];
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arr[x_63] = (x_65 + 1.0);
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continuing {
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let x_68 : i32 = i;
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i = (x_68 + 1);
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let x_70 : i32 = j;
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j = (x_70 + 1);
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}
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}
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let x_73 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_75 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_77 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_79 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79);
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let x_82 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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i = x_82;
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loop {
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let x_87 : i32 = i;
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let x_89 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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if ((x_87 < x_89)) {
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} else {
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break;
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}
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let x_92 : i32 = i;
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let x_94 : f32 = arr[x_92];
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if (!((x_94 == 2.0))) {
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let x_99 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
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}
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continuing {
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let x_101 : i32 = i;
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i = (x_101 + 1);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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